Author Topic: Spirecarft  (Read 1579 times)

Offline rabican

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Spirecarft
« on: July 14, 2012, 08:58:53 pm »
There has been some talk aobut tweaking spirecaft and especially making the rare higher tier (5/6) spirecraft power at least somewhat match their rarity. Here are my thoughts on the subject. Probably not a good time for this with new expansion and all.



Spirecraft Siege Tower:
Good as is. Probably most used spirecraft and most multipurpose.

Adamantite buff:  Lots of options here. Could use some spire modules, laser, railgun, maybe shield. Regeneration would also be good to augment its tanky feel, the kind that works under fire.

Titanite : N/A

Spirecraft Ion Blaster
Good as is. Likely second or first most used spirecraft.

Adamantite buff: Don't think it needs one. Maybe X5 shots instead of X4.

Titaniite buff: Don't think it needs one.

Spirecraft Scout
Not sure what the intention with these are. As they are now , generally you build one pysite worth of them and scout whole galaxy with them and then forget whole things. This releases some threat but nothing overly serious. If this is not intented use i would halve their speed and make them unrepailable, oneshot scout as much as you can  kinda thing. They kinda trivialise initial scouting , personally i'm fine with that as i find it to be tedious.

Adamantite/titanite : Building these is insane.

Spirecraft JumpShip
Same kind of problems as with scouts, couple of pysite ones should be enough for rest of the game.They are brokenly powerful for DC/assasinating anything . Only things that can stop them are BHG's or gravity drills on chokepoint worlds.  I have no clue if this is WAI in practice . Nor what to do with them if it isn't. Maybe get rid of teleportation and just make them fast perma invisible transports. Thatway you could still snipe stuff couple of planets away with pysite's, but if you need to do deepstrike for DC or something like that you would need jumpships of proper mark.

Adamantite/titanite: Building these currently is insane. If somekind of balancing is done so that these are even remotely viable i have some crazy ideas. Like when transport has some ships inside it will slowly replicate it , like reverse swallow. If it is finished with the process when it unloads it will also release duplicate, zombified version of ships inside. Yes, crazy ideas.

Spirecraft Ram
Great as is . Only problem is that higher tiers are kinda useless. Same damage with same hp with same M/C cost, you just use higher tier asteroid for them. No ideas how to fix that.

Adamantite/titanite: Again, bulding these is insane.

Spirecraft Martyr
Same problem as before, no reason to build higher tiers. These are hilariously OP but people seem to like that in them. Maybe xampite+ instead of pysite . OH and these probably should be treated as military ships instead of civilian ones, like brave starship scouts(selection is pain, trait shared with shield bearers and attritioners)

Adamantite: Currently building these is insane. Maybe add planetwide EMP to death effect. ~15seconds or something, this could make some hilarious blunders. Or make its death spawn handful of zombified/FDR'ed Spire Mini Rams, to mop up !

Spirecraft Implosion Artillery
These are kinda meh. Lower ranks are just pew pew guns. Higher ranks would do decent damage against high HP targets but... euh, better use for the asterooids.  If i'm not strugglin with energy , i usually take first 2 ranks of these just for their huge range . Not sure if they do anything, statistics don't show damage and kills are nil.  I'm fairly sure you find no fans of these things anywhere.  Suggestion: Have them do area of effect/flak damage based on damage done. With some kind of low hard cap, so shooting at exo-golem doesn't instantly kill everything around it.

Adamantite: Euh, more salvos? no clue.

Spirecraft Penetrator
My personal least used spirecraft , not fan of half an hour reload time. Still, it has it uses. Plagued by same problem as rest of the spirecraft: no reason to go higher than first tier. Not many things require more FP than the first tier. Ebonite builds 2 tiers and they end up having practically identical stats/cost. Suggestion: I don't know, make higher tiers reduce the reload time. By lets say 5minutes per tier, so xampite 30, ebonite 25/20, adamantite 15.

Adamantite: Euh no clue.

Titanite: Tachyon immunity, and rather higher de-cloack time if possible.  This is pretty op yes, but titanite frankly should be op. Its about 20times rare than golems.

Spirecraft Shield Bearer
Pretty good ship. Reptite/pysite/xampite are useful for these, after that its get bit iffy. These need to be treated as military ships.

Adamantite: Maybe damage boost(small, 10% maybe) for ships under its forcefield. Probably not too hard to accomplish.

Titanite: Planetwide Damage boost (like military station but usable offensively), shrinking forcefield, repairable (you really don't want to use only Titanite you see in 2 games on oneshot unit.

Spirecraft  Attritioner
Uhoh ... where to begin. People don't appreciate this ship much, although it is probably most ridiculously OP thing in the game. Moreso than botnet golem.  My last whipping boy consisted of 3 first rank of these, logistic command station, artillery golem and some assorted anti starship defense. No turrets, no fleet, no fortress, and every wave died without firing single shot. These need nerf, some media sexy buff and be treated as military ship instead of civilian one. I would half all the attrition damage from these and have planetary cap of maximum attrition damage per second. Maybe around idontknow 3k.  Then the buff, umm... Either give them long range attack with sub-average damage or some kind of buffing/debuffing ability. Smaaaall speed boost like experimental speed boosters?

Adamantium: Act as planetary armor inhibitator. Maybe throw speed penalty for enemies with that.

Titanite: Same as above, also planetwide attack... deboost. like reverse military command station.


Regardless of any other changes, anything made from adamantium should have stats of one level higher and anything made of titanium two levels higher.
IE Siege Tower 5 is made of adamantium. It has 200K(40x5) damage and 20M(4x5) hp. ----> 240k  --> 24m
if there were titanium siege tower its stats would then be --> 320k  and 32M
YEah i'm not making this any clearer.