Author Topic: Astrotrain question  (Read 1252 times)

Offline Gomoto

  • Newbie
  • *
  • Posts: 4
Astrotrain question
« on: December 13, 2009, 08:16:20 am »
Question about astrotrains:

I am playing the 2.001U prerelease version with expansion right now. The astrotrains remain at the stations for a long time in my recent games. Perhaps they are stuck? It is common to have stations with 3 trains hanging out. After I destroy the station they will stay for another while until they finally start to move (or at least I hope so at a few planets remaining blocked for now.)

I searched the forum and the manual about the intended astrotrain behaviour, but could not find the information i was looking for.

Should the trains be always on the move or is it intended that they hang out on the stations?

They are a pain to deal in my current games, two regenerating and a speed boosting train blocking all ways out of my initial positions. Perhaps I will decide to finally tackle the raid engine to elude this evil things. Call me an astrotrain masochist, I love this pain! :)

Regards
Gomoto


Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Astrotrain question
« Reply #1 on: December 13, 2009, 09:19:12 am »
They should always be on the move -- there is some sort of comiion that is sometimes making them stuck, but I am not sure what that is yet. That is something I have not yet been able to find, but which I am going to be hopefully rooting out in the next week. Sorry for the inconvenence!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Gomoto

  • Newbie
  • *
  • Posts: 4
Re: Astrotrain question
« Reply #2 on: December 13, 2009, 11:15:35 am »
No problem, I can deal with the trains beeing stationary for a while, it is a nice diversion. But it is nice also, that they won´t be stationary in the future anymore  ;)

Great Game, keep up the good work!

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Astrotrain question
« Reply #3 on: December 13, 2009, 01:41:11 pm »
It's absolutely dreadful with a Regenerative Train idling on your planet when you have a wave of enemy ships on it (though good for the score).  =\
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Astrotrain question
« Reply #4 on: December 14, 2009, 11:43:25 am »
Yea, when I read the notes and saw "nearly indestructible" and "regenerates ships out of own hp" I realized we could be in for some serious pain ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline HellishFiend

  • Hero Member Mark II
  • *****
  • Posts: 758
Re: Astrotrain question
« Reply #5 on: December 14, 2009, 08:40:05 pm »
It's absolutely dreadful with a Regenerative Train idling on your planet when you have a wave of enemy ships on it (though good for the score).  =\

That would actually be pretty cool if there were some sort of level-up system for ships or turrets. But as it is, I agree, it's dreadful.
Time to roll out another ball of death.