A few things about the current comments, here and in a few other threads:
1. When commenting on the current betas, please bear in mind these are
beta. There's been a lot of complaining about the siege mechanic, despite the fact that I've said it looks like there is some sort of bug in there. There's this sprawling thread about how a bug is making the game feel grindy, which just strikes me as... well, whatever. I guess it wasn't clear enough that there was a bug there, but I thought I was pretty clear that something was very, very off.
2. "How hard is the game" is a really tricky question. Suzera notes that the game is becoming far harder lately, and that's certainly true for her: she was using some very niche tactics that were clever and abusive and which made the game a cakewalk where it shouldn't have been. Cutting off those strategies makes it
way harder for her playstyle, but I don't think those recent changes particularly effect the difficulty for the majority of players at all, because most weren't thinking of strategies like hers.
3. In the same vein, I really don't have much patience for the "mark II of a bonus ship from the ARS isn't that useful" argument, because I think we've made it clear that we're
massively revamping
all the bonus ships. And that we're already partly done. And that we're soliciting help and feedback, etc. In other words: think of a too-weak bonus ship as another transient bug.
4. In terms of it being impossible to try everything in a single game: yes. This is so much the goal. I want there to still be new combinations coming up for you after 100 games, let alone 1. Otherwise, where's the replay value? This is a really different direction from any other RTS I can think of, because I'm not out to get your money on $60 sequels. Since I'm planning more expansions, my fiscal incentive is actually the opposite: keep you interested for as long as humanly possible. Of course, that's what I'd want to do anyway, since I also play the game and it's a matter of keeping myself entertained, too.
tl;dr: A lot of stuff is in flux now, let's wait until some of that settles before we make grand pronouncements. Specific suggestions and complaints are always welcome, but the sweeping generalizations when so much is changing aren't overly useful. Well, actually they are, too: it would be very useful for me to know the game was becoming grindy if I hadn't already said that the cause of that state was a bug.
Anyhow, carry on.