I'm curious, how many people think that the armor mechanic needs to be adjusted? That is, the formula used to relate damage reduction with armor values. (I can post the current formula if someone wants it)
How many other people think that the current armor system is fine, but he current armor balance needs to be adjusted? That is, keep the formula the same, but revisit the armor values of all the ships.
If it is the mechanic that needs to be adjusted, is it a major or minor adjustments? Minor adjustments would be things like adjusting minimum damage due to armor, the formula adding a small multiplier based on what tier of ship is firing on what other tier of ship, having the minimum damage due to armor be based on what tier of ship is firing on what other tier of ship. Things like that. Basically, minor changes are such that the subtractive part of the armor damage reduction equation is still the dominant factor in the general case.
Major would be things like changing it to be a percentage based on the ratio of attack damage to armor value (which, may actually be equivalent to the subtractive model, but I'm not sure), use some sort of "non-continuous" tiered percentage damage system based on that ratio, or even more extreme, eliminating armor and balancing durability soley on hull type and HP. Basically, major changes would be to make the subtractive part fo the armor damage reduction equation not be the dominant part of the equation, or maybe even getting rid of the straight up subtraction.
EDIT: In my opinion, its mostly a balance thing. Yea, the minimum damage due to armor could go down a bit, but the problem is with the current values, not the current system.