Author Topic: Are the AI stations immune to blade attacks?  (Read 3649 times)

Offline Rustayne

  • Full Member Mark II
  • ***
  • Posts: 180
Are the AI stations immune to blade attacks?
« on: August 27, 2010, 03:16:25 pm »
Simple question really.  They refuse to attack them, though the tooltip doesn't show anything about being immune to Blade attacks.  Is it a secret immunity?

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Are the AI stations immune to blade attacks?
« Reply #1 on: August 27, 2010, 03:31:33 pm »
I do not know, but were it true I would shake my head in shame as the AI continues to harass and destroy our stations and settlements/cryos at those monstrous beings.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Are the AI stations immune to blade attacks?
« Reply #2 on: August 27, 2010, 03:40:13 pm »
If it doesn't say immune, then they shouldn't be -- no secret immunities, heh.  Not sure what would be going on there.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Are the AI stations immune to blade attacks?
« Reply #3 on: August 27, 2010, 03:46:09 pm »
well, of random note - it seems everything is immune to blades except anything important to the player. I started two games in the last hour, one of which was brought to an end by cutlasses destroying my cryogenic stuff.. the other by vampires. Somehow I cant quite figure out what the point of those are :\
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Are the AI stations immune to blade attacks?
« Reply #4 on: August 27, 2010, 03:56:55 pm »
On an unpleasant side note...
20 flak turrets here are doing nothing against 3 vampire claws!!

ARGH!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline CogDissident

  • Full Member
  • ***
  • Posts: 120
Re: Are the AI stations immune to blade attacks?
« Reply #5 on: August 27, 2010, 04:08:03 pm »
I have to admit, my cryopods tend to die to claws too, sadly. There are no turrets that are really amazing against them are there?

Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Re: Are the AI stations immune to blade attacks?
« Reply #6 on: August 27, 2010, 04:13:16 pm »

Offline Fruden

  • Jr. Member Mark III
  • **
  • Posts: 99
Re: Are the AI stations immune to blade attacks?
« Reply #7 on: August 28, 2010, 01:08:21 am »
I have to admit, my cryopods tend to die to claws too, sadly. There are no turrets that are really amazing against them are there?

 Laser turrets completely explode them, while snipers also do well against them. Just make sure to set them as preferred targets otherwise these turrets will normally choose to first shoot other targets they have a good bonus against giving them time to damage your stuff.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Are the AI stations immune to blade attacks?
« Reply #8 on: August 28, 2010, 12:40:52 pm »
...I will keep laser turrets in mind, instead of wasting said knowledge on those useless flaks.  They are driving me crazy!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline lanstro

  • Full Member
  • ***
  • Posts: 100
Re: Are the AI stations immune to blade attacks?
« Reply #9 on: August 28, 2010, 07:58:36 pm »
I seem to recall that the AI command stations (not sure whether each mark, but or at least, the marks 2 and 3 ones) became immune to blade attacks when the mark 2+ command stations were introduced.  It made vampires a lot less useful since before that patch you could just go to any system with about 50 of them and raid the command station.

Offline Rustayne

  • Full Member Mark II
  • ***
  • Posts: 180
Re: Are the AI stations immune to blade attacks?
« Reply #10 on: August 29, 2010, 03:24:24 am »
The mk1 stations are affected as well.  They can still kill the warp gate, but not the station themselves.

Offline SgtScum

  • Newbie Mark III
  • *
  • Posts: 38
Re: Are the AI stations immune to blade attacks?
« Reply #11 on: August 29, 2010, 03:32:55 am »
I hate blades. They are fairly useless for the player and tend to be overpowered for the ai especially in large waves with their tractor beam and shield immunity. Well maybe not as much now that we have blade immune military stations but still you need a fairly hefty defence fleet with sniper support to deal with them.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Are the AI stations immune to blade attacks?
« Reply #12 on: August 29, 2010, 11:14:04 am »
...I will keep laser turrets in mind, instead of wasting said knowledge on those useless flaks.  They are driving me crazy!

I would actually question this. I'm digging in the depths of my brain here but I remember flak turrets being introduced as a "short range turret to deal with groups of small ships". I'd kind of assumed that meant that they were strong against all the melee ships.

Because of their short range and not being able to move, about the only thing that will ever enter their range are the melee ships so they should be strong against those I would think.

I've never used them myself as I usually use gravitational turrets which give my turrets (Basic/MLRS) time to kill them before they reach melee range so I've never unlocked the melee ship counter, the flak turret.

I suppose it comes down to what the flak is intended to be good against. I thought it was designed to counter swarms of weaker ships but it's sounding like not from this thread.

Actually, I just checked in game, the description on flak turrets says they are strong against melee ships. So something is up if 3 vampire claws are winning against 20 flak turrets.

D.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Are the AI stations immune to blade attacks?
« Reply #13 on: August 29, 2010, 12:20:06 pm »
Three vampire claws were torturing my command station while the 20 buffoons were doing nothing to stop them whilst I watched in horror as the audible sounds of their horror sounded throughout the galaxy, drenching out the screams of the dead...

I believe it's due to the constant HP gain from vampirism that recovers the damage dealt by the turrets. 
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Fruden

  • Jr. Member Mark III
  • **
  • Posts: 99
Re: Are the AI stations immune to blade attacks?
« Reply #14 on: August 29, 2010, 12:43:29 pm »
Three vampire claws were torturing my command station while the 20 buffoons were doing nothing to stop them whilst I watched in horror as the audible sounds of their horror sounded throughout the galaxy, drenching out the screams of the dead...

I believe it's due to the constant HP gain from vampirism that recovers the damage dealt by the turrets. 

 Actually, unless changes were applied to flaks since 3.1.7.2, the problem is their low range which combined with their lack of minimum hit % means they usually have 1% hit chance on melees and other high shield targets.

 The reason lightnings and beams outclass them so much is they ignore shields and have higher range, while lasers have a minimum of 80% chance to hit and have a very good bonus against melees. Try it! All these options are so much easier on the ears too!