Seems like we are on the same page on a first step to rebalance. Shall I post this idea on mantis as an alternative idea to the simple reduce HP one?
Keep in mind though that these changes will need to be "backported" to the human forts as well, as they are supposed to be the same except for HP and range.
EDIT: and mobility
I don't see why the two forts have to be the same. I mean yes I'd rather have them take more hp and not be completely helpless against bombers but I still would like them as is. I guess I support it on the grounds it reduces micro (in that forts don't "waste" shots on bombers).
Still, it's the ai ones that cause problems. Raiders have been split and forts are as well.
They don't have to be the same, but their is strong precedent for making even AI and human split ships be the same except for a few stats, and the stats where they differ are modified based on a ratio. For example forcefields with 4x(?) the HP of human ones but not repairable with auto-heal, and in all other respects the same. AI raid starships have .5x the HP of humans, but are otherwise the same.
I see no reasons for the human and AI fortresses to have different bonuses or attack power, as they have the same-ish role. And their HPs should keep a proportional relationship with each other, as having a seperate line of HPs to tweak for something that is the same line of unit seems silly.
Simply put, there is no AI/Human split ship type that has an independent (aka. no relation) set of numeric stats from each other, and I see no reason to introduce one.