Author Topic: Arbitrary difficulty values for AI types.  (Read 1472 times)

Offline _K_

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Arbitrary difficulty values for AI types.
« on: July 04, 2012, 04:07:59 pm »
Alright, so I'm planning to make a lobby setup script which is going to pick a random AI type.
Obviously, that would make difficulty vary too much depending on the type rolled.
To compensate, i need some sort of system to ratethe difficulty of each AI type.

So yeah, instead of going full arbitrary, i will go democratic-arbitrary. Here is the list of all AI types, rate them by difficulty from 0 to 100 with the Core (or whatever other type you deem the hardest)  being 100.
Just copy it and put in your numbers. Its fine if you dont rate all of them, but just the ones you have played against.

Entrenched Homeworlder -
Fortress Baron -
Grav Driller -
Mine Enthusiast -
Neinzul Viral Enthusiast -
One-Way Doormaster -
Shield Ninny -
Sledge Hammer -
Support Corps -
The Tank -
Train Master -
Turtle -
Vanilla -
Zenith Descendant -

Assassin -
Backdoor Hacker -
Bully -
Camouflager -
Counter Spy -
Experimentalist -
Feeding Parasite -
Mad Bomber -
Neinzul Cluster-Bomber -
Neinzul Youngster -
Peacemaker -
Speed Racer -
Spireling -
Stealth Master -
Tag Teamer -
Teleporter Turtle -
Thief -
Vicious Raider -

Alarmist -
Attritioner -
Everything -
Extreme Raider -
Golemite -
Neinzul Nester -
Radar Jammer -
Retaliatory -
Scorched Earth -
Shadow Master -
Special Forces Captain -
Spire Hammer -
Starfleet Commander -
Warp Jumper -
Crafty Spire -
Raid Engine -

Technologist Homeworlder -
Technologist Parasite -
Technologist Raider -
Technologist Sledge -
Technologist Turtle -
The Core -

Offline Coppermantis

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Re: Arbitrary difficulty values for AI types.
« Reply #1 on: July 05, 2012, 01:26:39 am »
My numbers based off of my experiences.


Entrenched Homeworlder - 35
Fortress Baron - 50
Grav Driller - 40
Mine Enthusiast - 35
Neinzul Viral Enthusiast -
One-Way Doormaster -
Shield Ninny -
Sledge Hammer -
Support Corps - 25
The Tank -
Train Master -
Turtle - 50
Vanilla -
Zenith Descendant - 65

Assassin -
Backdoor Hacker -
Bully -
Camouflager -
Counter Spy -
Experimentalist - 25
Feeding Parasite - 45
Mad Bomber -
Neinzul Cluster-Bomber -
Neinzul Youngster -
Peacemaker - 65
Speed Racer -
Spireling -
Stealth Master -
Tag Teamer -
Teleporter Turtle -
Thief -
Vicious Raider -

Alarmist - 60
Attritioner - 45
Everything -
Extreme Raider -
Golemite - 50
Neinzul Nester -
Radar Jammer -
Retaliatory -
Scorched Earth - 75
Shadow Master -
Special Forces Captain -
Spire Hammer - 50
Starfleet Commander -
Warp Jumper -
Crafty Spire - 25
Raid Engine - 90

Technologist Homeworlder -
Technologist Parasite -
Technologist Raider -
Technologist Sledge -
Technologist Turtle - 80
The Core - 100
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Kahuna

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Re: Arbitrary difficulty values for AI types.
« Reply #2 on: July 05, 2012, 09:38:53 am »
Entrenched Homeworlder - 30
Fortress Baron - 30
Grav Driller - 50
Mine Enthusiast - 20
Neinzul Viral Enthusiast - 30
One-Way Doormaster - 50
Shield Ninny - 40
Sledge Hammer  -
Support Corps - 20
The Tank - 35
Train Master - 20
Turtle - 40
Vanilla - 10
Zenith Descendant -

Assassin - I've never played multi player in AI War. It this AI same as Vanilla in single player?
Backdoor Hacker - 40
Bully -  I've never played multi player in AI War. It this AI same as Vanilla in single player?
Camouflager - 20
Counter Spy - 30
Experimentalist - 20
Feeding Parasite - 40
Mad Bomber - 75
Neinzul Cluster-Bomber -
Neinzul Youngster -
Peacemaker - 50
Speed Racer -
Spireling -
Stealth Master - 50
Tag Teamer -
Teleporter Turtle - 45
Thief -
Vicious Raider -

Alarmist - 60
Attritioner - 50
Everything -
Extreme Raider -
Golemite -
Neinzul Nester - 50
Radar Jammer - 50
Retaliatory - 60
Scorched Earth - 80
Shadow Master - 70
Special Forces Captain - 50
Spire Hammer -
Starfleet Commander -
Warp Jumper -
Crafty Spire -
Raid Engine - 90

Technologist Homeworlder -
Technologist Parasite -
Technologist Raider -
Technologist Sledge -
Technologist Turtle -
The Core -
« Last Edit: July 09, 2012, 04:11:45 pm by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Bognor

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Re: Arbitrary difficulty values for AI types.
« Reply #3 on: July 05, 2012, 12:17:13 pm »
Assassin - I've never played multi player in AI War. It this AI same as Vanilla in single player?
Backdoor Hacker - 50
Bully -  I've never played multi player in AI War. It this AI same as Vanilla in single player?
Nope.  Assassin and Bully send nastier waves, especially in the early game.  See the wave multipliers here.  There may be other differences, too.
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