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Sounds a bit like a nuclear nanoswarm.
Interesting, so H/K's should be faster too?
Quote from: chemical_art on September 17, 2012, 09:03:45 pmInteresting, so H/K's should be faster too?EVERYTHING is faster, including astro trains. Really annoying to have a turret train race by and make all your FRD units try to catch it. Never mind that astro trains would probably benefit from not getting the speed increase as that keeps them in a relevant system for longer.
Quote from: KDR_11k on September 18, 2012, 02:07:13 amQuote from: chemical_art on September 17, 2012, 09:03:45 pmInteresting, so H/K's should be faster too?EVERYTHING is faster, including astro trains. Really annoying to have a turret train race by and make all your FRD units try to catch it. Never mind that astro trains would probably benefit from not getting the speed increase as that keeps them in a relevant system for longer.Hmm, seems there should be a CTRLS toggle "Units in FRD do not target astrotrains".
I'd like to point out that not only are speed race units faster, they outright ignore player speed reducers. Like logic stations.
Quote from: Draco18s on September 18, 2012, 01:16:02 pmI'd like to point out that not only are speed race units faster, they outright ignore player speed reducers. Like logic stations.Add engine damage to that category too (saw them at 200 speed, 25% engine hp). Riot I's didn't do much to help me against the Speed Racer...