Keith: I'm good on this one. But, that's similar to my idea, yeah. I don't really want to introduce new AI logic into this particular mechanic, though, because the goal is to maintain the siege, not break it. I think sieges are an interesting thing, so long as they aren't CPU-melting. And it's a pretty new thing for the game, really, as well.
wyvern83: I was thinking he said he had one like that, and that it was really affecting his framerate, too. Would definitely be a prime candidate save, in that case.