Author Topic: Exo galactic wave  (Read 1020 times)

Offline Nibelung44

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Exo galactic wave
« on: July 02, 2013, 04:02:14 pm »
Hi,

Any advices on how to deal with it? I never got one... Where it will appear, to begin with? What strength I should expect? Roughly as a 'normal' wave?

Will it draw ships from the AI reserve?

Offline Shrugging Khan

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Re: Exo galactic wave
« Reply #1 on: July 02, 2013, 04:05:00 pm »
Roughly as a 'normal' wave?
Yeah, pretty much similar numbers to a normal wave, but led by something big like a starship or two.
Don't worry about it; Exo-Waves aren't that hard.






















...just kidding. Within a few seconds of the timer running down, there'll be a few hundreds (if not thousands) of mid-to-high Mark ships, along with a number of Starships, led by Spirecraft, Golems or Dire Guardians.

If you don't have some sort of Superweapon or a really, really solid fleet and defensive perimeter...
The beatings shall continue
until morale improves!

Offline Aklyon

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Re: Exo galactic wave
« Reply #2 on: July 02, 2013, 04:07:36 pm »
These only appear if you have something active to produce them, like Golems Hard, Spirecraft Hard, or being far enough in the Fallen Spire or Showdown device scenarios. Also the AI type Exotic (and its much deadlier sibling Vicious Exotic) uses these as 'normal' waves.

Offline Nibelung44

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Re: Exo galactic wave
« Reply #3 on: July 02, 2013, 04:25:51 pm »
And where it will appears?
I'm at 208 AIP & 1h30 in game time, I hope there won't be stuff like you say or I'm doomed.

Offline LaughingThesaurus

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Re: Exo galactic wave
« Reply #4 on: July 02, 2013, 04:42:07 pm »
Although Lordsloth and I have a game where we're fighting an Exotic, and it's just sending loads of mark V ships and stuff. It's not quite on starship or golem levels.

Offline Tridus

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Re: Exo galactic wave
« Reply #5 on: July 02, 2013, 04:45:24 pm »
And where it will appears?
I'm at 208 AIP & 1h30 in game time, I hope there won't be stuff like you say or I'm doomed.

Exos are announced by the game, and usually with *long* lead times (the Vicious AI might be an exception, haven't used it). The Golem/spirecraft/Fallen Spire ones show you when they're 50% charged up and the progress up until it's launched. IIRC they always start from one of the AI Homeworlds, and go out from there. You'll know when they're coming, but not necessarily where. Having scouts on AI worlds near yours is handy because you can see their approach from farther away.

They don't draw from the AI reserve, as they're coming from the AI command in another galaxy. They can include big ships the AI won't normally send at you, such as Golems and Spirecraft. As for how to deal with them, if you have a planet that can act as a chokepoint between your valuable stuff (like your homeworld) and the AI homeworlds, fortify it. Zenith Trader goodies are expensive but handy at this.

It doesn't sound like you need to worry about them, though. They're only going to come if you have certain game settings on, and it doesn't sound like you do. The normal AI will never launch an exo. (For the most part they're a response to you having superweapons like Fallen Spire ships and cities, and those provide the extra power needed to fight the exos.)

Offline Toranth

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Re: Exo galactic wave
« Reply #6 on: July 02, 2013, 05:41:03 pm »
Spirecraft - Hard, Broken Golems - Hard, Botnet Golem - Hard, and Fallen Spire are all game settings that can cause 'standard' exowaves to appear.  These exowaves charge up slowly, and a warning appears when the reach 50% charged.  The strength and charge time varies based on game time, AIP, or other in-game events.

Certain in-game events may trigger exowaves.  The Fallen Spire campaign is an example where you may encounter this situation.  These types of exowaves do not give any warning, but they are triggered directly by something the human player does.

Exotic and Vicious Exotic are AI types that replace that AI player's normal waves with exowaves.  Strength is computed directly from how strong the normal wave would have been.

The Vengeful AI type will send small exowaves at the player every time the player destroys a structure belonging to the AI.  The importance of the structure increases the strength of the exowave.  For example, killing a guard post will trigger a small wave.  Killing a command station will trigger a larger one.
In addition, destroying any AI type's Core Guard Posts will trigger a small exowave in retaliation.


All exowaves appear the same way:  As a number of independent groups of ships, appearing at randomly selected Warp Gates through AI held territory.  Generally, they will appear 1-2 hops from human territory.  Each group of Exowave ships will move as a group (based on the speed of the 'Leader' ship), and share the same targets. 

Exowaves will generally include a smaller number of ships (each group will cap out around 100-200 ships), but the ships will be much stronger than those that appear in normal waves.  This, plus their mobility and unusally aggressive behavior, makes many players consider them to be more dangerous than normal waves.

Offline tmm

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Re: Exo galactic wave
« Reply #7 on: July 02, 2013, 06:13:22 pm »
Exo waves spawn at warp gates, CPAs are the ones that start from the AI homeworlds.  The Warp Jumper AI can and will spawn Exos on top of your Home Command.

Offline Nibelung44

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Re: Exo galactic wave
« Reply #8 on: July 03, 2013, 01:39:49 am »
ok thanks for the details, I'll tell you how I fare about that!

a non related question, how do you use lower tech ships, once you get a more powerful version? As reserve ships or as fodder, anything else?

I decided to use my fighter 1 as a 'non built reserve', i.e it is built on the planet receiving a wave, and then disbanded afterward. Seems to stall enough the wave that I can send a mobile force if need be.

Offline LaughingThesaurus

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Re: Exo galactic wave
« Reply #9 on: July 03, 2013, 02:07:42 am »
I just keep the lower marks with my fleet still, personally. Damage is damage, health is health. Bigger fleet is bigger fleet.