Author Topic: Announcing AI War: Destroyer of Worlds  (Read 38438 times)

Offline Aklyon

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Re: Announcing AI War: Destroyer of Worlds
« Reply #30 on: June 19, 2014, 05:37:07 pm »
You can see them moving on the galaxy map, if you catch it.

Offline Wingflier

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Re: Announcing AI War: Destroyer of Worlds
« Reply #31 on: June 19, 2014, 06:52:00 pm »
Doesn't a nuke already destroy a planet for all intents and purposes, at a heavy cost (in AIP)? I can't see how destroying planets in any other fashion could be any more effective than that while not occurring some similar major penalty in return.

This may be me fishing for information :D

Can't wait!
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Offline keith.lamothe

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Re: Announcing AI War: Destroyer of Worlds
« Reply #32 on: June 19, 2014, 06:54:00 pm »
Doesn't a nuke already destroy a planet for all intents and purposes, at a heavy cost (in AIP)? I can't see how destroying planets in any other fashion could be any more effective than that while not occurring some similar major penalty in return.
You'll see.

And it's more of an up-front cost than a penalty.  Though it can cause secondary penalties.  Potentially quite a lot of them.
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Offline Tridus

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Re: Announcing AI War: Destroyer of Worlds
« Reply #33 on: June 19, 2014, 07:03:04 pm »
One early thought - if the Exile signal is only on one planet, showing that planet as an objective like what is done for the subspace signal might be useful. It's a lot easier to see there than using the map filters.

I haven't seen it on multiple planets yet, though if that happens it would negate the suggestion. :)

Offline Aklyon

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Re: Announcing AI War: Destroyer of Worlds
« Reply #34 on: June 19, 2014, 07:11:10 pm »
The Exile signal is like a treasure hunt. Except the AI is mean and only gives you the very first spot it might be near so you have to steal the rest via a combination of hacking and guesses.

Offline Tridus

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Re: Announcing AI War: Destroyer of Worlds
« Reply #35 on: June 19, 2014, 07:14:44 pm »
The Exile signal is like a treasure hunt. Except the AI is mean and only gives you the very first spot it might be near so you have to steal the rest via a combination of hacking and guesses.

Ah, yeah. That makes sense.

Initially I tried to exile hack the planet that was showing the hops, which didn't do anything. Took me a little bit to realize that I need to hack other planets to see where to go. Neat system.

Offline Wingflier

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Re: Announcing AI War: Destroyer of Worlds
« Reply #36 on: June 19, 2014, 07:17:52 pm »
Doesn't a nuke already destroy a planet for all intents and purposes, at a heavy cost (in AIP)? I can't see how destroying planets in any other fashion could be any more effective than that while not occurring some similar major penalty in return.
You'll see.

And it's more of an up-front cost than a penalty.  Though it can cause secondary penalties.  Potentially quite a lot of them.
Ahhhh I see. It's more of a "sign your soul on the dotted line, we'll take care of the details later" kind of pact :P
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Offline orzelek

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Re: Announcing AI War: Destroyer of Worlds
« Reply #37 on: June 19, 2014, 07:22:59 pm »
I meant to play around with exiles.. but I'm having problems finding time to do that :|
Between 6 nomads, preemptive AI, warp gates built by threat.. (on nomad.. !) I have no time to do anything other then contain the situation for now.
It's a busy one :D

PS. Cloaked threat building warp gate... thats nasty.

Offline chemical_art

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Re: Announcing AI War: Destroyer of Worlds
« Reply #38 on: June 19, 2014, 08:55:29 pm »
(my devastator lives on as a guardian)

*sniff* I'm so proud. It was a great promotion.
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Offline Coppermantis

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Re: Announcing AI War: Destroyer of Worlds
« Reply #39 on: June 19, 2014, 09:24:56 pm »
Would using a Vanguard+Starship Fanatic Dual AI cause waves to consist of both Guardians and Starships?

Also, does Vanguard extend to Dire Guardians as well?
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Qatu

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Re: Announcing AI War: Destroyer of Worlds
« Reply #40 on: June 19, 2014, 09:25:47 pm »
 Hello, I would like to request an update to the second post of this thread:
http://www.arcengames.com/forums/index.php/topic,14137.0.html
 with the codes for the new things to help with testing. Thanks!

Offline Toranth

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Re: Announcing AI War: Destroyer of Worlds
« Reply #41 on: June 19, 2014, 10:04:04 pm »
Hello, I would like to request an update to the second post of this thread:
http://www.arcengames.com/forums/index.php/topic,14137.0.html
 with the codes for the new things to help with testing. Thanks!
Try:
Code: [Select]
245 - Neinzul Combat Carrier
250 - Powerslaver
251 - Lightning Starship
252 - Translocator Starship

Offline keith.lamothe

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Re: Announcing AI War: Destroyer of Worlds
« Reply #42 on: June 19, 2014, 10:08:56 pm »
(my devastator lives on as a guardian)

*sniff* I'm so proud. It was a great promotion.
The AI's always happy to have more toys that ignore those 1011 (pronounced "bleepity-bleep-bleep") forcefields ;)


Hello, I would like to request an update to the second post of this thread:
http://www.arcengames.com/forums/index.php/topic,14137.0.html
 with the codes for the new things to help with testing. Thanks!
Out of curiosity, does it really help all that much compared to changing it in the lobby with right-click?
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Offline Qatu

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Re: Announcing AI War: Destroyer of Worlds
« Reply #43 on: June 19, 2014, 11:28:32 pm »
 Yeah, this way I can start a game with 1 home planet and all 4 new bonus ships.

edit: thanks for info toranth, I should be able to play ~2h tomorrow night, I'll make use of your info.
« Last Edit: June 19, 2014, 11:31:54 pm by Qatu »

Offline Fleet Unity

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Re: Announcing AI War: Destroyer of Worlds
« Reply #44 on: June 19, 2014, 11:34:22 pm »
Yeah, this way I can start a game with 1 home planet and all 4 new bonus ships.

edit: thanks for info toranth, I should be able to play ~2h tomorrow night, I'll make use of your info.

Its helpful to be able to do this, I just hope it is never changed I only use this when I am cheating in a game and to test ships, when I play without codes I never use it. :)
« Last Edit: June 19, 2014, 11:51:07 pm by Fleet Unity »