Author Topic: Announcing AI War: Destroyer of Worlds  (Read 38415 times)

Offline ZaneWolfe

  • Sr. Member
  • ****
  • Posts: 272
Re: Announcing AI War: Destroyer of Worlds
« Reply #165 on: June 30, 2014, 12:33:37 pm »
In over a week of testing, I haven't found a single thing wrong with DoW. I'll attribute that to the high level of craftsmanship rather than my being too busy having fun to spot anything.

It's also possible you're not doing as much crazy as some of the rest of us. Like my "Lets turn on every single super weapon to hard, exos to 5/10, turn on almost every single other option, and conqueror every single planet in the galaxy with my Spire Empire. THEN go for a Showdown victory. BECAUSE REASONS!

Offline mrhanman

  • Hero Member Mark II
  • *****
  • Posts: 764
Re: Announcing AI War: Destroyer of Worlds
« Reply #166 on: June 30, 2014, 12:50:21 pm »
I think maybe I've been having too much fun playing the game, also.  It's been a while since I've played AI War this much, and I keep forgetting I'm supposed to be finding bugs and stuff.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Announcing AI War: Destroyer of Worlds
« Reply #167 on: June 30, 2014, 12:52:14 pm »
I think maybe I've been having too much fun playing the game, also.  It's been a while since I've played AI War this much, and I keep forgetting I'm supposed to be finding bugs and stuff.
Actually that's just fine.  If you're able to play and have fun and you're not seeing bugs, then mission accomplished :)

There's enough testers hammering on this thing that I don't think anyone needs to pick game setups or whatever that they aren't already wanting to pick.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Announcing AI War: Destroyer of Worlds
« Reply #168 on: June 30, 2014, 04:06:17 pm »
Okay, I got enough power to reactivate the Nomad Beacon. Now I'm getting constant exos due to "Nomad Beacon on AI World."

Except it's on my world. The exos are appearing in the same system as the beacon, as well. It's super wonky.

edit - I put it on my homeworld, and the AI is now launching exos that appear on my homeworld every minute. Is that supposed to happen?
Ok, it wasn't treating it as an AI HW (that's much more frequent than every minute).

But the alert text was wrong, that's been corrected.  It triggers when the beacon's on any non-nomad planet.

Also, the exos will now spawn on an AI HW, rather than whatever planet the beacon's on.


Btw, I wouldn't suggest leaving the beacon on your homeworld, or any planet whose existence you care about, very long.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Announcing AI War: Destroyer of Worlds
« Reply #169 on: June 30, 2014, 04:19:12 pm »
Are things supposed to be able to have 0% HP?

10 hp of 10,000 is remarkably close to 0% ;)

Offline Salamander

  • Full Member
  • ***
  • Posts: 117
Re: Announcing AI War: Destroyer of Worlds
« Reply #170 on: July 14, 2014, 10:02:33 am »
A bit late here but I am definitely looking forward to this new expansion. I bought multiple copies of the game for friends (Play this dangit!) when it was on sale on Steam and while I've been quiet here on the forums, I've always loved this game and can't wait for more. New toys in this game is always a good thing.

Offline Pumpkin

  • Hero Member Mark III
  • *****
  • Posts: 1,201
  • Neinzul Gardener Enclave
Re: Announcing AI War: Destroyer of Worlds
« Reply #171 on: July 15, 2014, 09:39:07 pm »
New toys in this game is always a good thing.

I don't think Dire Guardian's Lair can be considered "a good thing"... from close enough, at least.  :)
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Announcing AI War: Destroyer of Worlds
« Reply #172 on: July 15, 2014, 11:42:21 pm »
Btw, I wouldn't suggest leaving the beacon on your homeworld, or any planet whose existence you care about, very long.
So those exos are supposed to be impossible to stop?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Announcing AI War: Destroyer of Worlds
« Reply #173 on: July 15, 2014, 11:43:17 pm »
Btw, I wouldn't suggest leaving the beacon on your homeworld, or any planet whose existence you care about, very long.
So those exos are supposed to be impossible to stop?
If you're prepared you can stop the exos for quite a while, I imagine.

The threat from just leaving the beacon on a (non-nomad) planet you want to keep isn't the exos.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Burnstreet

  • Full Member
  • ***
  • Posts: 129
Re: Announcing AI War: Destroyer of Worlds
« Reply #174 on: July 25, 2014, 04:07:18 pm »
I wan more beacons! more boom!  :) 8) >D

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: Announcing AI War: Destroyer of Worlds
« Reply #175 on: July 26, 2014, 01:15:31 am »
Bacons? Did someone say bacons?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Announcing AI War: Destroyer of Worlds
« Reply #176 on: July 26, 2014, 10:00:02 am »
Bacons? Did someone say bacons?
Bacon!?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Announcing AI War: Destroyer of Worlds
« Reply #177 on: July 26, 2014, 10:08:28 am »
Baconcraft on the spire side to counter the Pancake Golem?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Announcing AI War: Destroyer of Worlds
« Reply #178 on: July 26, 2014, 10:24:02 am »
Baconcraft on the spire side to counter the Pancake Golem?
Special ability is that ALL ships ignore all other orders and try to close to melee range with the Baconcraft.  Including turrets.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Draco18s

  • Resident Velociraptor
  • Core Member Mark V
  • *****
  • Posts: 4,251
Re: Announcing AI War: Destroyer of Worlds
« Reply #179 on: July 26, 2014, 04:48:33 pm »
Bacon even brings out carnivorous raptors.

Quote
Rinter looks left...looks right...sees no sign of anyone around! Quickly whips out secret stash of bacon and begins cooking it!
Giant Claw smells bacon in the other room. She starts sniffing around toward Rinter.
Circe runs into the kitchen--is the most likely place bacon would be--yelling,  "BACON! "
Giant Claw yells "I KNOW! I CAN SMELL IT!"
Rinter: Pesky deins! bacon always rouses them out of hiding (worry)
Giant Claw opens her maw, "Gimme!"

My friends are weird.