Author Topic: Control 110  (Read 1419 times)

Offline RobertSmith

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Control 110
« on: March 20, 2015, 03:20:00 pm »
Achievement "Control 110"

I control 119 planet incl. 9 home world, only last AI home world left on this 120 map but no achievement, what could be wrong ?

Your team must control one hundred and ten non-home planets in a single game.

IF u need I can upload a save file
« Last Edit: March 20, 2015, 05:49:59 pm by RobertSmith »

Offline RobertSmith

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Re: Control 110
« Reply #1 on: March 21, 2015, 12:34:19 am »
If it could be to any help i can add that i got the "control 80" when I hade 91 planets incl. 9 Home worlds. My thought was then that was due to 2 planet with AI CO-processor without supply. All 4 AI-CO processor are now destroyed.
« Last Edit: March 21, 2015, 07:10:00 am by RobertSmith »

Offline Draco18s

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Re: Control 110
« Reply #2 on: March 21, 2015, 10:51:59 am »
Achievement "Control 110"

I control 119 planet incl. 9 home world, only last AI home world left on this 120 map but no achievement, what could be wrong ?

Your team must control one hundred and ten non-home planets in a single game.

IF u need I can upload a save file

The "AI Homeworld" counts as a homeworld for that achievement, I think.

Offline RobertSmith

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Re: Control 110
« Reply #3 on: March 21, 2015, 03:25:02 pm »
The "AI Homeworld" counts as a homeworld for that achievement, I think.
THY !!

I got it with 116 planets incl. 5 Home world and 1 AI :

116 - 5xHW - 1 AI = 110 :)
« Last Edit: March 22, 2015, 02:02:10 am by RobertSmith »

Offline Pumpkin

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Re: Control 110
« Reply #4 on: March 22, 2015, 05:14:19 am »
Ok. Now tell me. How?!? Which difficulty? Which map stile? Are you just taking the HF on a 1/1 "sandbox" game, or is this a serious attempt to fight the AI hand-to-hand? How high is your AIP? How did you managed to survive so far?
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Mal

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Re: Control 110
« Reply #5 on: March 22, 2015, 09:21:49 pm »
Yeah I second pumpkin, your AIP is gotta be pure insanity :P

Offline tadrinth

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Re: Control 110
« Reply #6 on: March 22, 2015, 10:54:59 pm »
I believe I got that achievement using a Snake map at Difficulty 1 (Sandbox). 

It wasn't hard, but you may want to start with Teleport Battlestations; nothing else can get around the map in a reasonable amount of time if you have any fires that need put out in your territory.

Offline Pumpkin

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Re: Control 110
« Reply #7 on: March 23, 2015, 02:22:54 am »
1/1 dif is kinda cheating, IMO. I mean, I'm fine with you doing it, but I hope I'll be able to do it at 7/7 one day. I already tried 120/snake and Fallen Spire campaign, but my computing power was the limiting factor. Maybe a warhead cheese around the superterminal could be useful, but it feel like a droplet in the sea (at least on the paper). 110*20 = 2,200 AIP, not counting little nasties. Even all DC+4CP seem insignificant. How is that possible to handle with a less-than-military-grade computer? Maybe with only turtling AIs, but it's only redirecting the problem: fights would be on AI territory instead (meaning no scrap and reprisal).

Well, it will need more thinking... cool!
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Aeson

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Re: Control 110
« Reply #8 on: March 23, 2015, 07:35:40 pm »
Fallen Spire is a good thing if you're trying to get Control 110, but I'd stay away from Snake. It's much, much better to go with something like X, as X maps are nearly as defensively advantaged but offer much shorter distances to the various targets overall, make it relatively easy to have a contiguous empire while leaving the computer several easily defended access points to your empire, and usually allow you the option of expanding away from a strong point you don't want to deal with yet; perhaps better would be one of the map types which allow alternate routes between worlds but still tend to have relatively low wormholes per planet, such as Concentric. Whatever map type you choose, plan out your invasion, remember to leave a world or two in AI hands so that there's always at least one world that can make direct wave attacks against your worlds to avoid cross-planet attacks and perhaps prevent the wave scaling due to limited access to your empire, and plan out your city placement to make best use of their defensive power (you may alternatively want to maximize the number of cities you can place; if you're going for Control 110, you'll probably have the resources to build cities all over the place eventually, and massive Spire fleets can be fun, though this increases the exowave response if I recall correctly).

Also remember that Spire Shipyards need not be built on the same cities that have the Shard Reactors, and that you only need one Habitation Center per city. Thus, you can have five shipyards for every two cities you build, rather than two shipyards per city, and you can make a very defensively powerful city with five shard reactors and a habitation module to guard an important point while a less defensively powerful city with five shipyards and a habitation module provides you with your Spire fleet and sits in a less exposed position.

Golems (Easy) or Golems (Hard) and Spirecraft (Easy) or Spirecraft (Hard) could also be good things to play with if you're trying for Control 110, though I'd stay away from the AIP-boosting variants. Botnet probably isn't worth taking on either the Medium or Hard setting, as its utility is somewhat limited when a lot of exowaves are in play and you're probably not going to want to boost AIP to turn it on when you also want to take 110 planets.

Offline Pumpkin

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Re: Control 110
« Reply #9 on: March 24, 2015, 05:27:07 am »
Thanks, Aeson. Quite a detailed answer.

Something still bugs me: computing power limit. I never played at low ship cap. Is this still balanced? I suppose so but what about spirefleet and exowaves at low cap?
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.