Author Topic: Single Planet Control Node behavior  (Read 1597 times)

Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Single Planet Control Node behavior
« on: July 05, 2010, 12:25:07 pm »
Some planets I clear out, but do not take over for one reason or another (no resources, don't want warps there, etc). I do however use it for energy (early game, when its harder to come by). The single planet  control node for engineers only builds if there is a command station present. Could this behavior work if there is a mobile builder present too?

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Single Planet Control Node behavior
« Reply #1 on: July 05, 2010, 11:02:37 pm »
While I could understand your reasons for not putting a command station there, might it be more appropriate to build one anyway? are the resources gained by the (especially higher mark) command stations worth the bit of turrets youd leave there?
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

rubikscube

  • Guest
Re: Single Planet Control Node behavior
« Reply #2 on: July 06, 2010, 10:50:02 pm »
well, you can always spend more resources on a warp jammer, or else just build another mk2 generator on your planet if your that desperate


Or else just gate raid ;)

Offline Trezamere

  • Jr. Member
  • **
  • Posts: 60
Re: Single Planet Control Node behavior
« Reply #3 on: July 07, 2010, 07:03:02 am »
I would like this too, more because you can't do the same thing on allied planets, so if you're both holing up one system as your main bottleneck or something it's a hassle for the person who doesn't have the CS.