Author Topic: allow cheat codes?  (Read 2184 times)

Offline ShadowOTE

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allow cheat codes?
« on: May 04, 2010, 03:28:39 pm »
Semi-random question: is there a way to change a save file to allow cheat codes? I'm curious as to how the defenses in one of my current game would hold up if I "pull the lever" (I'm at the 36+ hour mark, so the AI is pretty built up... but so is my main choke point) but when I created the game i didn't have cheats enabled. I don't have time this week to experiment and find out, but I was curious if anyone else has an answer.

Offline danando

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Re: allow cheat codes?
« Reply #1 on: May 04, 2010, 03:31:46 pm »
I'm not sure you can do that. its either start a game with cheats or without and cannot be changed i can be wrong tho and you wanna play coop? w/cheats
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Offline ShadowOTE

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Re: allow cheat codes?
« Reply #2 on: May 04, 2010, 03:33:04 pm »
Normally you can't, but I was referring to the save game file, which presumably has some way to track if cheats are enabled. I've just got too much going on this week to spend a few hours figuring out the save game format.

Offline danando

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Re: allow cheat codes?
« Reply #3 on: May 04, 2010, 03:34:36 pm »
oh ok  one of the moderators should know like fiskbit :) i dont go that far into discovering stuff in game files :-\
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Offline triggerman602

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Re: allow cheat codes?
« Reply #4 on: May 04, 2010, 03:38:05 pm »
bottom line

23|31|5|0|-1|-1|31|0|487792969|A|1,0,0,1,1-6,0,1,0,1,1,1,1,1,1,1,1,0,0,1,8,-1,False,1,0-1-5-3,,,1

glowed 0 is the boolean for cheats

Offline ShadowOTE

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Re: allow cheat codes?
« Reply #5 on: May 04, 2010, 03:51:05 pm »
Awesome. Thanks for the help!

Offline ShadowOTE

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Re: allow cheat codes?
« Reply #6 on: May 04, 2010, 07:54:03 pm »
Pulled the lever. 17000+ ships attacked, 80% core. I'm still waiting on the group of 12-13k massed outside my choke point to actually decide to attack. I think they're stuck trying to arrange themselves into a pretty bathroom tile-set...

Offline triggerman602

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Re: allow cheat codes?
« Reply #7 on: May 04, 2010, 07:59:46 pm »
Wow. Tried poking it with a stick yet?

Offline ShadowOTE

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Re: allow cheat codes?
« Reply #8 on: May 04, 2010, 08:22:34 pm »
Not quite. I'm running at +10 speed building stuff to kill the 2800+ core bombers waiting to come through (anything with bonuses, then other ships, then merc fighters). Once I get to merc fighters I'll start churning out light starships to poke them with  :o

Offline ShadowOTE

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Re: allow cheat codes?
« Reply #9 on: May 04, 2010, 09:28:10 pm »
Well, it took a 5000 ship fleet to finally convince them to invade, but when they did they swamped my defenses. If I hadn't had to sacrifice all my ships to convince them to come in I might have held them off though. Still, there's no reason for the AI to wait once they have 2-3k ships about to come through (or perhaps 2-3x times the ships the defenders have in system?).

Offline Doddler

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Re: allow cheat codes?
« Reply #10 on: May 05, 2010, 10:45:27 am »
I wonder why the AI has trouble initiating attacks sometimes.  I've seen it quite frequently where AI ships will gather on a portal preparing for an attack and just never attack.  I imagine the 'missing threat' from CPA's is related to the same thing.

Offline danando

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Re: allow cheat codes?
« Reply #11 on: May 05, 2010, 10:47:20 am »
Doddler this also happens to me ocasionally :/ but mine go through then go back to there planet like 6times in a row :S
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Offline triggerman602

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Re: allow cheat codes?
« Reply #12 on: May 07, 2010, 03:38:28 am »
I always seems to get this issue. There are always left over ships sitting on the threat counter that never attack. They just sit there, somewhere.

Something is needed to convince these ships that there is nothing to be afraid of on the other side of that wormhole they are all cowering at.
« Last Edit: May 07, 2010, 03:41:31 am by triggerman602 »

Offline keith.lamothe

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Re: allow cheat codes?
« Reply #13 on: May 07, 2010, 08:23:37 am »
Reminds me of the minor AI the LOTR-movie folks used to handle the majority of the orcs in the animation for the Battle of Helm's Deep... a bunch of the orcs just ran away ;)
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Offline Buttons840

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Re: allow cheat codes?
« Reply #14 on: May 07, 2010, 11:51:11 am »
Well, it took a 5000 ship fleet to finally convince them to invade, but when they did they swamped my defenses. If I hadn't had to sacrifice all my ships to convince them to come in I might have held them off though. Still, there's no reason for the AI to wait once they have 2-3k ships about to come through (or perhaps 2-3x times the ships the defenders have in system?).
I wonder why the AI has trouble initiating attacks sometimes.  I've seen it quite frequently where AI ships will gather on a portal preparing for an attack and just never attack.  I imagine the 'missing threat' from CPA's is related to the same thing.

Heh, the only problem here is that the AI is too smart.  Keep bothering them and they patiently wait, until you send half your fleet, then they destroy the fleet and rush through to kill everything else. :)