Author Topic: Planets alerted without obvious reasons  (Read 1560 times)

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Planets alerted without obvious reasons
« on: March 17, 2010, 10:26:15 am »
I'm not sure this is a bug, or just my crappy understanding of my game mechanics, but occasionally, it appears planets that have no reason to do so will become alerted to my presence. Attached is a screenshot of my current game. The encircled systems are alerted, but I can't see a proper reason for it.

EDIT: The ships at the P3 planet neighboring Murdoch is just scouts.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Planets alerted without obvious reasons
« Reply #1 on: March 17, 2010, 10:28:46 am »
That means that some sort of minor faction that is hostile to the AI is there -- a Dyson Sphere, the devourer, a rebel colony, something.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Planets alerted without obvious reasons
« Reply #2 on: March 17, 2010, 10:40:24 am »
Thank you for that clarification!
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Planets alerted without obvious reasons
« Reply #3 on: March 17, 2010, 10:41:34 am »
No problem!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Garthor

  • Newbie Mark III
  • *
  • Posts: 32
Re: Planets alerted without obvious reasons
« Reply #4 on: March 17, 2010, 04:35:21 pm »
That means that some sort of minor faction that is hostile to the AI is there -- a Dyson Sphere, the devourer, a rebel colony, something.

Does the Devourer actually count as alerting the AI?  Because that's some serious Zapp Brannigan thinking by the AI right there...

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Planets alerted without obvious reasons
« Reply #5 on: March 17, 2010, 04:46:55 pm »
Yes, it does.  And actually, the AI is capable of killing the devourer, though it doesn't do so often.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Rod Serling

  • Newbie Mark III
  • *
  • Posts: 46
Re: Planets alerted without obvious reasons
« Reply #6 on: March 17, 2010, 04:59:58 pm »
It's a giant machine that heals itself by destroying small combat vessels.

The AI's solution:

"Exceeding [its] kill limit by sending wave after wave of [machines] to be killed by them"

Offline superspeck

  • Newbie Mark III
  • *
  • Posts: 37
Re: Planets alerted without obvious reasons
« Reply #7 on: March 17, 2010, 09:07:34 pm »
Heh. That seems to be the AI's solution to humanity, too.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Planets alerted without obvious reasons
« Reply #8 on: March 18, 2010, 01:23:11 am »
The Devourer is a machine of utter death to mobile combat units.  Once they get into range and the autotargeting gets past the edge case of only having a few in-range to shoot at, it will generally start killing things at a rate of 40 per second, all the while healing itself.  Not to mention its shields are strong enough to stop most normal fire.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Planets alerted without obvious reasons
« Reply #9 on: March 18, 2010, 02:12:23 am »
Yeah, it's a bloody monster. Judging from the picture above, I'd say whatever is causing the alert is at Murdoch, seeing as it's only the systems around Murdoch that are alerted.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: Planets alerted without obvious reasons
« Reply #10 on: March 19, 2010, 01:42:03 pm »
Only way that devourer may die is a huuuge turrets concentration on AI worlds when there are no mobile units around. This can happen since when reinforcing some of AI's use turrets extensively so in a way Devourer is preparing a grave for himself... albeit very slowly