Poll

Which DLC would you like to see next?

Ship - Ion Starship Line
10 (22.2%)
Feature - Build priorities
7 (15.6%)
Feature - Jump Drives/Gates
10 (22.2%)
Feature - Alerts for critical structures under attack
13 (28.9%)
Feature - Cloaker starship; priority cloaking
2 (4.4%)
Feature - New Transport Functions
3 (6.7%)

Total Members Voted: 0

Voting closed: June 20, 2010, 10:37:29 pm

Author Topic: Community DLC Suggestion Poll: Week of 6/13  (Read 2677 times)

Offline Buttons840

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Re: Community DLC Suggestion Poll: Week of 6/13
« Reply #15 on: June 16, 2010, 10:38:10 pm »
I voted for the Alert improvements.  I proposed in the related thread that there be an alert post which causes and alert when enemies are present on the planet.  This way you can chose what you do and do not wish to be alerted about.

As mentioned, some of these special structures have so little health that alerting after they have been attacked wont do much good.


I'd give a 2nd vote to the transport improvements.  Being able to release individual types of ships, or even individual ships, is something that I'm surprised hasn't already been done.

I tend to vote for options that polish the existing features over completely new features.

rubikscube

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Re: Community DLC Suggestion Poll: Week of 6/13
« Reply #16 on: June 17, 2010, 02:06:11 am »
seeing that i replied after you, it is "your ships" to go suicide raiding , better than you scrapping them

Offline keith.lamothe

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Re: Community DLC Suggestion Poll: Week of 6/13
« Reply #17 on: June 21, 2010, 07:55:53 am »
Thanks very much for the feedback, everyone :) I'll ask Chris about the details.

I know it's a bit of a slow week for the poll, but the info on relative interest levels in these features is still very valuable.
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