My biggest whine about the ribbon is the change in functionality. Unless you know the old keyboard shortcuts by heart, you can't easily find them where you used to, and now have to dig around the ribbon until you locate wherever they decided to move it.
This is why I'm not a fan of the ribbon as well. It makes exploring what options you have a tedious exercise of hovering your mouse cursor over every single icon, waiting for tool-tips, and clicking on a bunch of tabs to toggle between separate tool bars. It puts *more* clicks and time between the user and what they want to accomplish, and makes it harder to learn through exploration. To me it was a pretty big step back - UI change for the sake of UI change, something that Microsoft has become fond of doing because it's hard to sell a product when it looks exactly the same as the previous version.
Anyway. I've made my voice known or something. Thank you all for hearing me out. I know it's hard to digest criticism directed at something you love (especially if it's your own creation). I don't think I can add much more.
Well actually that one is about to be fixed.
Quote from: 5.008 Release Notes'
On planet view, the game now draws two circles representing the key zones of the planet's "gravity well".
Thank you for bringing this up, it probably would of kept being an issue if you hadn't of mentioned it.
They also fixed the wave warning thing
Quote from: 5.008 Release Notes'
Now for wave alerts that list the actual ship type being sent at you: moving your mouse cursor over a wave alert will bring up that ship's data, similar to mousing-over a ship of that type.
In fact, you are credited in both of these changes.
EDIT: BTW, if you are curious, you can see the changes so far for any upcoming version at http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta
I'm actually kind of speechless. That was fast. And I didn't know about that changelog, so thanks for that.
My friends did finally start playing the game and we're having an absolute blast running through a campaign. It's the most fun I've had gaming probably in years.
I'll stop bitching and let this slide off the front page, and wait until some UI discussion starts when Keith has the time to explore these things again. Until then let's relax. Thanks for being receptive.