Author Topic: AI War Official 7.0 Released!  (Read 15844 times)

Offline Toranth

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Re: AI War Official 7.0 Released!
« Reply #75 on: June 22, 2013, 08:14:20 pm »
Just saw an AI Maw eat two of my Lightning Torpedoes... I was very disappointed that it didn't blow up from the inside when the timer ran down  :(


Offline LaughingThesaurus

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Re: AI War Official 7.0 Released!
« Reply #76 on: June 22, 2013, 08:16:15 pm »
Don't Maws only eat things that can be transported? So... Lightning Torpedos can be transported?
Well, well, well... anybody pack a transport ship with 200 of them? That might be potent. At least, if the timer doesn't run down while they're in there.

Offline Toranth

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Re: AI War Official 7.0 Released!
« Reply #77 on: June 22, 2013, 09:07:08 pm »
Don't Maws only eat things that can be transported? So... Lightning Torpedos can be transported?
Well, well, well... anybody pack a transport ship with 200 of them? That might be potent. At least, if the timer doesn't run down while they're in there.
They can be Swallowed, and they can be Transported.  As far as I can tell, they don't attrition when being transported, so they keep forever.
I tried doing exactly what you suggested once.  I build a bunch of transports and loaded them up with a few thousand Lightning Torpedoes, then sent them off to clear a threatball.  It worked, sort of.  Lots of time and effort preparing everything, and not a lot of gain I couldn't have gotten faster and simpler otherwise.  If not quite as cheaply.  As an emergency BOOM, (say, keeping a transport on a wormhole as a tripwire) it'd probably work OK.  At least, until Keith fixes it.

Offline LaughingThesaurus

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Re: AI War Official 7.0 Released!
« Reply #78 on: June 22, 2013, 09:31:52 pm »
That or give the AI the option of getting regular transport ships fully loaded with lightning torpedoes that are released when blown up... I kind of don't want that fixed. It's a cool byproduct of the ship that, if you're right, isn't really imbalancing to the game.

Offline keith.lamothe

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Re: AI War Official 7.0 Released!
« Reply #79 on: June 22, 2013, 09:54:52 pm »
isn't really imbalancing to the game.
Ha.

Do you have any idea what Faulty would do with it?
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Offline Toranth

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Re: AI War Official 7.0 Released!
« Reply #80 on: June 22, 2013, 10:08:10 pm »
isn't really imbalancing to the game.
Ha.
Do you have any idea what Faulty would do with it?
I was thinking more of Cinth filling up a few hundred transports and wiping out an entire Showdown Final wave in one shot.
I mean, with 16 homeworlds, you can only do 1.28 billion damage to 50 targets, right?  What's unbalanced about that?

Offline LaughingThesaurus

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Re: AI War Official 7.0 Released!
« Reply #81 on: June 22, 2013, 10:09:40 pm »
Admittedly, I wasn't thinking about multiple homeworld games.
Or the lack of AIP cost.

Offline Kahuna

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Re: AI War Official 7.0 Released!
« Reply #82 on: June 23, 2013, 02:12:01 pm »
Admittedly, I wasn't thinking about multiple homeworld games.
No need to think about multiple homeworld games. Just like there's no need to think about Lazy AI games.
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if %diff%==max (
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Offline keith.lamothe

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Re: AI War Official 7.0 Released!
« Reply #83 on: June 23, 2013, 02:28:24 pm »
Admittedly, I wasn't thinking about multiple homeworld games.
No need to think about multiple homeworld games. Just like there's no need to think about Lazy AI games.
Oh, I'd say a 2xHW or even 3xHW game should be reasonbly in-view for balance.  16xHW, yea, that's just out there for fun.
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Offline Kahuna

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Re: AI War Official 7.0 Released!
« Reply #84 on: June 23, 2013, 02:59:50 pm »
Admittedly, I wasn't thinking about multiple homeworld games.
No need to think about multiple homeworld games. Just like there's no need to think about Lazy AI games.
Oh, I'd say a 2xHW or even 3xHW game should be reasonbly in-view for balance.
Well yeah that's true. Multiplayer/co-op should be balanced too^^
set /A diff=10
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Offline Faulty Logic

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Re: AI War Official 7.0 Released!
« Reply #85 on: June 23, 2013, 04:33:50 pm »
isn't really imbalancing to the game.
Ha.

Do you have any idea what Faulty would do with it?
Oh well, someone else noticed this bug feature.

To give you some idea of what I'd do: All transports (normal and assault) full. Goodbye non-hunter SF. Or goodbye CPA.

And that isn't getting in to what I did with jumpships  >D
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Offline chemical_art

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Re: AI War Official 7.0 Released!
« Reply #86 on: June 23, 2013, 07:09:45 pm »
Have Assault Transports changed to scale with unit caps? I feel left out that my low cap games can' t use them.
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Offline Cinth

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Re: AI War Official 7.0 Released!
« Reply #87 on: June 23, 2013, 09:20:46 pm »
isn't really imbalancing to the game.
Ha.
Do you have any idea what Faulty would do with it?
I was thinking more of Cinth filling up a few hundred transports and wiping out an entire Showdown Final wave in one shot.
I mean, with 16 homeworlds, you can only do 1.28 billion damage to 50 targets, right?  What's unbalanced about that?
What's a transport :P
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Offline Eternaly_Lost

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Re: AI War Official 7.0 Released!
« Reply #88 on: June 24, 2013, 05:58:28 pm »
isn't really imbalancing to the game.
Ha.

Do you have any idea what Faulty would do with it?

Personally, even with what Faulty would do with it. It might not be that overpowered. Sure it good at striking a small group. We talking about a long time of storing them and once it used, you need to refill them. Sure if someone wants to spend hours microing every transport full of them...

In fact, a little tweak would make it interesting. When you load lightning torpedoes into a transport it turns into a kind of warhead. Namely a much more powerful lightning torpedo.

Offline Shrugging Khan

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Re: AI War Official 7.0 Released!
« Reply #89 on: June 25, 2013, 04:18:59 am »
How about a new ship type? Guerilla Cache, or somesuch. Low cap. Cloaking. Tractor beams? Transports up to XX units that no longer count towards their cap while inside the transport, but the Cache cannot be unloaded for XX minutes after loading. Automatically unloads when enemies are present, unless in stand-down mode.

Basically packing some units away as a just-in-case emergency thing to crack open when needed, or as a sort of special trap.

Might be a stupid idea.
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