Author Topic: AI War: Monobattle  (Read 5734 times)

Offline LaughingThesaurus

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AI War: Monobattle
« on: December 14, 2012, 03:29:49 am »
So, a thought occurred when watching some Day9 videos of Starcraft 2. Team monobattles are a silly thing that he does for fun with his viewers sometimes, and he'll have his viewers monobattle on ladder as well. What's a monobattle?
In a monobattle, you only build one military unit. Anything else that has a gun that isn't a building is not allowed to be built at all. You can still build workers, you can build one queen per hatchery, and you can build detection. That is all.

However, in AI War, you can't just do this and expect to get off your homeworld... so I've begun to think about rules to make this silly playstyle work in the environment of AI War.

1. Enable cheats, use the cheat "More More More" at the start of the game.
2. Set up your queue of your only unit for the entire game. This unit can be any military fleet ship, or starship, even bonus fleet ships. Once you've made the choice, you are not allowed to build any other fleet, star, or bonus ship whatsoever.  For the purposes of this game, ships of different marks count as the same ship, meaning you can build mark I, II, III, and IV of the ship you've chosen straightaway.
3. You can't set up beachheads on attacks. Using turrets for defense is fine, but for offense it may compromise the point of monobattling. (which is to say, being silly)
4. I haven't decided if warheads count as military units.
5. Re: Spirecraft/Golems: If it is a direct attacker, you have to choose it as a monobattle unit to use it. Otherwise, if it's something like, say, a shieldbearer or Spirecraft Scout, you can use it just fine regardless.
6. Bonus ships used for utility (Munitions boosters, speed boosters, or whatever) need to be your monobattle unit for you to be allowed to use them. Spirecraft kinds of boosters are fine just because they're hard to earn. If you're effectively getting infinite of two fleet ship types, suddenly that becomes the optimal way to play.
7. Try not to abuse your infinite ship caps on turrets and fortresses. ;)
8. Don't set up an infinite build of your monobattle unit, lest you magically run out of energy on the several-thousandth fighter you've finished.

These are really just some basic guidelines for how it would possibly work. Maybe you can add rules to it, like ARSs adding one ship to your monobattle limits, or whatnot. Maybe some AI War vets can help flesh out this idea more. It'll be fun to play around with, probably most fun in a co-op environment. What do you guys think? Self-imposed monobattles sound fun? What can we add to this?

Offline Minotaar

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Re: AI War: Monobattle
« Reply #1 on: December 14, 2012, 06:46:57 am »
However, in AI War, you can't just do this and expect to get off your homeworld...
Challenge accepted.

A 1/1 mono-warhead game could also interest some deranged people  :)

Offline Aklyon

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Re: AI War: Monobattle
« Reply #2 on: December 14, 2012, 08:33:42 am »
Has 1/1 gone from 'lolsandbox' to 'Absurd Challenge Mode' now?

Offline Mánagarmr

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Re: AI War: Monobattle
« Reply #3 on: December 14, 2012, 11:39:28 am »
Has 1/1 gone from 'lolsandbox' to 'Absurd Challenge Mode' now?
It kind of feels like it, doesn't it? :D
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Offline LaughingThesaurus

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Re: AI War: Monobattle
« Reply #4 on: December 14, 2012, 12:21:35 pm »
So the plan for Minotaar is to go only one fleet/star ship and not even use the infinite ship cap cheat? Oh my. Good luck to you.
Monowarheads sounds fun too, but how would you take planets with that? I guess you could use nukes for that, but do lightning warheads take planets as well? Can they knock out the CCs?

Offline Aklyon

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Re: AI War: Monobattle
« Reply #5 on: December 14, 2012, 02:48:28 pm »
I spy a new gamemode, perhaps.

Offline LaughingThesaurus

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Re: AI War: Monobattle
« Reply #6 on: December 14, 2012, 02:52:29 pm »
I think actually that if this were made an officially supported gamemode, it could work much better. You'd select a ship, and the firepower equivalent of all other military ships will be added to the cap of the marks of the ship that you chose... and maybe the AI jumps into monobattle mode as well. Could be kinda fun.

Offline Oralordos

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Re: AI War: Monobattle
« Reply #7 on: December 14, 2012, 03:25:44 pm »

Offline Mánagarmr

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Re: AI War: Monobattle
« Reply #8 on: December 14, 2012, 03:27:09 pm »
I'm just gonna quote Keith here: "You're loony."
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Offline Minotaar

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Re: AI War: Monobattle
« Reply #9 on: December 14, 2012, 04:36:46 pm »
So I started a pretty vanilla 7/7 here (49-planet grid). I picked Space Planes for my only ship, and at 3:42 gametime I finished neutering the first homeworld.
Space Plane might actually be the best ship for this (unless you cheat and pick parasites. Actually, Planes are probably still better.)
However, the Teuthida guardpost under a forcefield on the second one might cause... problems.

Offline Echo35

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Re: AI War: Monobattle
« Reply #10 on: December 14, 2012, 05:07:34 pm »
I'm just gonna quote Keith here: "You're loony."

Hey, sounds fun to me. 1/1 is where its at.

Offline LaughingThesaurus

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Re: AI War: Monobattle
« Reply #11 on: December 14, 2012, 06:40:13 pm »
So I started a pretty vanilla 7/7 here (49-planet grid). I picked Space Planes for my only ship, and at 3:42 gametime I finished neutering the first homeworld.
Space Plane might actually be the best ship for this (unless you cheat and pick parasites. Actually, Planes are probably still better.)
However, the Teuthida guardpost under a forcefield on the second one might cause... problems.
Awesome.
If you want something more challenging, up the difficulty. If you want the game to just get silly, use any other bonus ship type. ;)

Offline Draco18s

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Re: AI War: Monobattle
« Reply #12 on: December 15, 2012, 01:02:00 am »
Has 1/1 gone from 'lolsandbox' to 'Absurd Challenge Mode' now?


Offline LaughingThesaurus

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Re: AI War: Monobattle
« Reply #13 on: December 15, 2012, 02:24:49 am »
I think sandbox implies "Absurd challenges go here".

Offline Minotaar

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Re: AI War: Monobattle
« Reply #14 on: December 15, 2012, 05:09:57 am »
Victory! The Teuthida/CoreFF took about 2 hours to bring down, but it was smooth sailing after that. 17,571 Planes built in total.
Space Planes need a good whack with a nerfbat. I was able to completely ignore the 2x Wrath Lance on the first HW, the Teuthida railcannons don't work and the drones don't do the x10 splash, the rest of the core posts also do nothing, and they clear normal planets like... say pre-nerf Maws. Also a huge pain in waves (that might only apply to higher difficulties, though).