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2.001L simulation data attached.
Quote from: x4000 on November 20, 2009, 05:02:42 pm-The blue force fields used by players are no longer damaged by shots being fired out from under them. Instead, outgoing shots from under the force field are now reduced by 75% in power.There seems to be an error, either in the wording in the above changelog, or in the game itself. Enemy incoming fire now passes through forcefields to strike targets within the forcefield. I've yet to double-check the figures, but it does seem to be at 75% strength.Whether this is intended or not is unclear from the above changelog.That being said, cracking game, that's stolen WAY too many days of my life since I installed a month or so ago! Edit: I'll throw this into the Bug Reporting subforum too, just to be on the safe side.
-The blue force fields used by players are no longer damaged by shots being fired out from under them. Instead, outgoing shots from under the force field are now reduced by 75% in power.
While i like the beam frigate(but they are overpowered atm) there seems to be an issue where they will hit things that are behind them, so it looks like atm they are a super electric shuttle. also atm they wipe out everything, i just used 250 to clear an ai's homeworld and i had no problem getting to it with 1000 ai progress, ended the game with 1300% kill to death efficiency and i wasn't even trying that hard. 250 of them is enough to kill any starship that gets in range AND it can be sent at any number of enemies and win, the only time i lose them was either enough sniper fire takes one down or when i first enter a system, but even then i only lost 10 of them when entering a system that had 5000 ships.Oh...yea...one more thing, the beam frigate cannot hit anything that is required to be targeted like command centers, warp gates, raid engines.