Author Topic: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com  (Read 1692 times)


Offline RCIX

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #1 on: December 31, 2009, 05:40:24 am »
+1, though if you go to his "Sims 3 as RTS" page he seems to not have been impressed with SupCom 2. :/ ;)
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Offline V22 Osprey

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #2 on: December 31, 2009, 12:14:57 pm »
Well, I knew Supcom 2 was ruined when he said he was designing for consoles. :o

No more large scale battles amd no more big open maps.(Did you see the demo trailer? The map was nothing more than 3 skinny bridges. :-X)

I don't know when people will stop kissing up to the consoles.Don't me started on the battlefield series and how it went downhill and will continue to go downhill after it went console.No more 64 players online, no more fun.I pray that when Arcen games as a company grows, that they stay PC faithful and not try to pull a "Halo Wars" and try and make some crappy console version of AI War.

Offline Velox

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #3 on: December 31, 2009, 01:16:45 pm »
Well, I knew Supcom 2 was ruined when he said he was designing for consoles. :o

No more large scale battles amd no more big open maps.(Did you see the demo trailer? The map was nothing more than 3 skinny bridges. :-X)

I don't know when people will stop kissing up to the consoles.Don't me started on the battlefield series and how it went downhill and will continue to go downhill after it went console.No more 64 players online, no more fun.I pray that when Arcen games as a company grows, that they stay PC faithful and not try to pull a "Halo Wars" and try and make some crappy console version of AI War.

     Sadly, the days of not kissing up to consoles are over, except perhaps for isolated cases.  The console gaming user base eclipsed PCs some time ago and the disparity is only increasing - and people publish where the numbers (and thus money) can be found.

Offline Spikey00

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #4 on: December 31, 2009, 06:48:52 pm »
I'm more towards the edge of SupCom 1/FA than what I believe is currently shown in the SupCom 2 videos... but who knows.
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Offline x4000

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #5 on: December 31, 2009, 10:02:57 pm »
Very cool, glad to see a mention there.  :)

For the ot discussion about SupCom... of course everyone knows I love the first one.  For the second one, I'm not sure how well the simplification of the economy will serve, but it will be something that can only be measured in terms of the final product.  I think that somewhat "cutting to the chase" and just getting to the strategic part of the game might be interesting, rather than having so much prep-work up front.  But, that depends on the design of the rest of the game; every subsystem affects every other subsystem, and they all have to gel. 

It sounds like SupCom 2 will be super different from SupCom 1, but that's not necessarily a bad thing.  I loved the first game, but no game is perfect.  Knowing the team at that company, I'm sure they'll do something great -- whether it will still appeal to the same audience as the first game is still unknown, but hopefully it will.  That seems to be the main worry here, but we'll just have to see how it actually turns out.  The proof is always in the pudding, so to speak!
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Offline RCIX

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #6 on: December 31, 2009, 10:27:15 pm »
Well, I knew Supcom 2 was ruined when he said he was designing for consoles. :o

No more large scale battles amd no more big open maps.(Did you see the demo trailer? The map was nothing more than 3 skinny bridges. :-X)

I don't know when people will stop kissing up to the consoles.Don't me started on the battlefield series and how it went downhill and will continue to go downhill after it went console.No more 64 players online, no more fun.I pray that when Arcen games as a company grows, that they stay PC faithful and not try to pull a "Halo Wars" and try and make some crappy console version of AI War.

That was just one of the early missions. Did you see the size ofthe first UEF SupCom Mission? I highly doubt that's the biggest map that you can get... Besides -- there was a bunch of big rock platforms way off the side. I have high expectations, and so far from the videos i've seen, it's awesome! A bunch of us over at the SupCom Wikia maintain a page with all the latest announcements. Some of the later videos look pretty great!

Let's put it this way: I trust GPG so much that I reserved a copy of SupCom 2 way back in very early december -- got the money set aside and everything!

It sounds like SupCom 2 will be super different from SupCom 1, but that's not necessarily a bad thing.  I loved the first game, but no game is perfect.  Knowing the team at that company, I'm sure they'll do something great -- whether it will still appeal to the same audience as the first game is still unknown, but hopefully it will.  That seems to be the main worry here, but we'll just have to see how it actually turns out.  The proof is always in the pudding, so to speak!

The biggest thing i'm concerned with is the new queuing system where you can't queue something unless you got the cash for it, but other than that: aye it looks interesting :)

For those interested, there's a (relatively) new video out on it here. (German site, but CT speaks in english)
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Offline x4000

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #7 on: December 31, 2009, 10:36:07 pm »
Hmm, that is annoying about the queueing, I wonder what the rationale was for that.  One of my favorite things moving from AoEIII to SupCom was the queing system, and how I didn't have to keep revisiting my barracks to "refill" my queues.  But, I try to reserve judgement until I can actually test drive it myself.  As you say, those are smart guys over there, so they probably have good reasons for whatever they're doing (and, nothing is final until the game is out, anyway -- and even then, patches happen).
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Offline RCIX

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Re: AI War mentioned in Tom Chicks 2009 RTS Round up for CrispyGamer.com
« Reply #8 on: December 31, 2009, 10:40:13 pm »
Hmm, that is annoying about the queueing, I wonder what the rationale was for that.  One of my favorite things moving from AoEIII to SupCom was the queing system, and how I didn't have to keep revisiting my barracks to "refill" my queues.  But, I try to reserve judgement until I can actually test drive it myself.  As you say, those are smart guys over there, so they probably have good reasons for whatever they're doing (and, nothing is final until the game is out, anyway -- and even then, patches happen).

Yup! and you can bet all the modders (including me) will slice that feature out faster than you can say "How do you mod the game?" if it somehow makes it!
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