Author Topic: Hybrid Issues  (Read 9421 times)

Offline Shrugging Khan

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Re: Hybrid Issues
« Reply #45 on: March 13, 2011, 10:46:02 pm »
Programming Games sound....marrrrrvellous.

It sounds like programming without having to learn about namespaces and classes and voiding and whatnot! IN SPACE!
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Offline TechSY730

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Re: Hybrid Issues
« Reply #46 on: March 13, 2011, 10:58:06 pm »
They are indeed a lot of fun when I want to focus on strategy but not have to worry about logistics (other than perhaps character building) or execution, because the AI you write takes care of basically everything.

I know of another programming game where you pit "virtual robots" against each other. You literally implement a Java interface for your robot, and have to program everything, from movement behavior to how to shoot, target, and aim, though thankfully the community has created libraries containing implementations of the most common tasks. That game is of course way on the complex side of the AI script sophistication scale. ;)

EDIT: If you want more examples, look at the page on TVtropes on programming games, found at http://tvtropes.org/pmwiki/pmwiki.php/Main/ProgrammingGame (Warning! TVtropes can be addictive. I take no responsibility for the number of hours wasted there.)
« Last Edit: March 13, 2011, 11:00:16 pm by techsy730 »

Offline Sunshine!

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Re: Hybrid Issues
« Reply #47 on: March 14, 2011, 01:18:39 am »
I think Gratuitous Space Battles is a... bad game.  There are a lot of really poor design choices, balance issues, and the UI, as noted before, blows.

Here's one of the niggles that really bothers me - ships have weapons hardpoints that are linked into weapons batteries, but the weapons batteries are only for cosmetic effect.  Seriously?  That could have been a really cool aspect of the game if putting a weapon in a weapon battery slot made it do double damage (for a two-gun battery), while costing less than twice as much, making it a more efficient choice that can't target multiple ships.  Then you've got some design space where one race could have very few hardpoints but tons of weapons batteries, for example, or who knows what else.

Far too much effort is put into "making this look cool" without any real design thought behind the game.  Another one is one of the beam weapons has a description "There are many different kinds of beam weapons in the galaxy.  This one is purple."  Seriously?  That's the only notable thing about it, it's purple?

The unit commands never work, cruisers are way too slow, etc. etc.  It's just simply a bad game.

Offline zebramatt

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Re: Hybrid Issues
« Reply #48 on: March 14, 2011, 04:14:17 am »
I think you might be taking it a little too seriously!

Offline Sir t

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Re: Hybrid Issues
« Reply #49 on: March 14, 2011, 07:45:49 am »
But... IT HAS PRETTY EXPLOSIONS!!! DAKKA DAKKA!

Offline Sunshine!

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Re: Hybrid Issues
« Reply #50 on: March 14, 2011, 08:45:41 am »
It doesn't even have pretty explosions!  The graphics are actually pretty boring!

And if you think I take it too seriously... I just want it to be fun, and for me, that includes a little depth and things working right.  I mean, I spent a couple hours on it and just decided it wasn't fun.  I was browsing through their forums a while back though, and those people take it too seriously, with painstakingly optimized fleets that actually end up being just two ships (anti-fighter frigate, anti-ship frigate).  If it's not possible to build a fleet that works by combining all three tiers of ship types, with a variety of layouts (see previous balance complaints), what's the point?

Also, the pilots mechanic.  wtf is that?  It takes the same amount of crew to run a tiny fighter as it does a massive cruiser?

Offline keith.lamothe

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Re: Hybrid Issues
« Reply #51 on: March 14, 2011, 09:18:57 am »
I've actually happily spent a goodly number of hours on GSB.  More for mental relaxation than as an in-depth strategic or tactical challenge, but that didn't make it less fun in my case.  I agree that the concept and framework could have made for a truly great game (and the actuality falls short of that), but I don't think it's bad.

FWIW, the purple beams (iirc) also had the distinction of being one of the best anti-armor/structure but poorest anti-shield direct-fire weapons.  And the absurd level of min-maxxing you've seen (with only an anti-fighter frigate design and a anti-ship frigate design, etc) is only possible on scenarios with no supply limits (which function for modules like AIW's per-type ship caps do for ships, roughly).
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Offline Shrugging Khan

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Re: Hybrid Issues
« Reply #52 on: March 14, 2011, 09:29:50 am »
Argh, alright. Not going to spend money on it then :/

EDIT: If you want more examples, look at the page on TVtropes on programming games, found at http://tvtropes.org/pmwiki/pmwiki.php/Main/ProgrammingGame (Warning! TVtropes can be addictive. I take no responsibility for the number of hours wasted there.)
#
Too late man...I've already read it all. ALL OF IT. Every trope there is! Well, nearly. Because that page I hadn't stumbled across yet.

Thanks for the info  :D
The beatings shall continue
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Offline Sunshine!

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Re: Hybrid Issues
« Reply #53 on: March 14, 2011, 09:51:43 am »
I spent 7 or 8 hours on it.  It was good for a little while until the design flaws caught up with the requirements of more rigorous fleet action.  I avoided the supply limit missions - it was already annoying enough to put a viable fleet together without supply limits, and constructing a fleet based on the supply limits while having to constantly jump back and forth between the construction screen and the actual mission info was super annoying and not worth it.

As for the purple beam - well, there were green and red beams as well that were pretty much identical (plus any race specific beams) that didn't need to be unlocked.

Offline superking

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Re: Hybrid Issues
« Reply #54 on: March 14, 2011, 12:54:32 pm »
star ruler w/ galactic armoury does everything that GSB does 9000000000000x better minus the ugly visuals

Offline Shrugging Khan

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Re: Hybrid Issues
« Reply #55 on: March 14, 2011, 12:59:08 pm »
Then GSB really is unplayable  :o
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Offline Sunshine!

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Re: Hybrid Issues
« Reply #56 on: March 14, 2011, 01:05:15 pm »
Then GSB really is unplayable  :o

That's more true than you think, but more for the reason that it's a simulation where you tell things to do things and then it does them without your input.  So you're not so much playing a game as you are watching a movie that you just directed half of.

Offline Red Spot

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Re: Hybrid Issues
« Reply #57 on: March 14, 2011, 04:43:34 pm »
Far too much effort is put into "making this look cool" without any real design thought behind the game.  Another one is one of the beam weapons has a description "There are many different kinds of beam weapons in the galaxy.  This one is purple."  Seriously?  That's the only notable thing about it, it's purple?

The unit commands never work, cruisers are way too slow, etc. etc.  It's just simply a bad game.

There are games where it actually works. Where the lame sence of humor is what is making the game .. to an extend.
Try "Armed and Dangerous" for a good laugh :)

Offline Sunshine!

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Re: Hybrid Issues
« Reply #58 on: March 14, 2011, 10:26:32 pm »
Sacrifice is like that as well, with the sense of humor.