Author Topic: AI War Lore  (Read 3259 times)

Offline dresdian

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AI War Lore
« on: April 15, 2014, 09:48:34 pm »
Hi! First post in these forums.

One thing I noticed about AI War is its lack of clearly defined lore. There are some notes in the wiki about it, but there's not enough pertinent details. For example, the Zenith...they have been defeated, yes, and there's some of them still alive. What made them ally with us in the first place? Was there an event or was it simply a "enemy of my enemy is a friend" thing? Same thing with the Spire and Neinzul - especially with the Neinzul, there aren't that many details.

Did I just look at the wrong place, or are the snippets I see in the wiki the most discourse there is (and is thus open to player interpretation)?

Offline ZaneWolfe

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Re: AI War Lore
« Reply #1 on: April 15, 2014, 10:27:52 pm »
If you complete a Fallen Spire Campaign you will learn a majority of what you want to know about the Spire themselves, and even a few things about the AI too. As for the Zenith and Nienzul, they aren't really allied with Humanity. In fact the majority of Nienzul pretty much are either neutral, or working with/being forced to work with, the AI. The only thing really known about the Zenith is that they basically ruled the galaxy before humanity hit the stars, and something happened causing a complete and total collapse of their society. The few things that are given seem to hint that the Zenith fell during the Human Civil War or before. The AI doesn't seem to haven been the direct cause of their end. The ships of Zenith origin used by AI and Humanity are designs sold to both sides by the Zenith themselves. As for the Nienzul, those that aren't directly allied with the AI, such as the units used by Humanity, are bred from previously captured stock. (Also likely sold to both sides by the Zenith, they're funny like that)

Offline Draco18s

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Re: AI War Lore
« Reply #2 on: April 15, 2014, 10:59:17 pm »
[Zenith] or backwards engineered by the humans (e.g Zenith and Spire Starships)

Offline Wingflier

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Re: AI War Lore
« Reply #3 on: April 15, 2014, 11:15:53 pm »
It has been strongly hinted, but never confirmed, that the AI is in a massive battle with the Spire in other galaxies or possibly even other Universes, which may be one of the reasons it lost interest in finishing off humanity, being such a trivial threat in comparison. The Spire is possibly the only race left in the Universe that can go toe to toe with the AI in a war of attrition, whereas the humans for example have to kind of tiptoe around it and avoid its full force, using guerilla tactics and striking key blows when the opportunity presents itself. It's possibly for this reason that the AI becomes so angry when you begin helping their most feared enemies during the Fallen Spire campaign.

I too would like to delve deeper into the lore. I sincerely hope that the next AI War expansion adds some more "Major Factions" to the game such as the Zenith and the Neinzul as major races, which, if enabled, offer a completely different way of playing the game. The Fallen Spire campaign is, without a doubt, the most popular addition to the game that any expansion has added, and I think it's due to the fact that it's steeped in lore, completely changes the gameplay, and makes the player feel as though they have a friend.
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Offline keith.lamothe

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Re: AI War Lore
« Reply #4 on: April 15, 2014, 11:25:05 pm »
There's the Fallen Spire journals.   There's also the champion-related journals from the Ancient Shadows expansion.  There's also a little bit connected with the Showdown Devices faction in the Vengeance of the Machine expansion.

I'm glad people enjoy it :)  I'm a very amateur writer.  But it's a very time-intensive thing to do, even as incompletely as it has been done, and we're under a lot of time pressure.  So not a lot of room for it now.  Even more time consuming was the special logic involved in getting the Fallen Spire progression to work, and what's there is hard to adapt to other similar uses because it's so step-by-step, etc.

If my current plans for the next expansion happen, there will be some new lore, but not a lot.  Just not enough time.  But I will bear in mind that there is a demand for it :)
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Offline onyhow

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Re: AI War Lore
« Reply #5 on: April 16, 2014, 10:28:03 am »
Do you think that getting some community members to help write the lore would be a good idea?

Offline keith.lamothe

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Re: AI War Lore
« Reply #6 on: April 16, 2014, 10:40:16 am »
Quote
Do you think that getting some community members to help write the lore would be a good idea?
Doing something like that with ship/unit encyclopedia entries might be worthwhile.  But as far as history/plot/character backgrounds and whatnot I'm not sure I could keep that moving in the right direction.
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Offline Draco18s

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Re: AI War Lore
« Reply #7 on: April 16, 2014, 11:29:38 am »
Quote
Do you think that getting some community members to help write the lore would be a good idea?
Doing something like that with ship/unit encyclopedia entries might be worthwhile.  But as far as history/plot/character backgrounds and whatnot I'm not sure I could keep that moving in the right direction.

You'd have to work with a smaller group, rather than the whole community.  Recruit a handful--three to five--for that purpose.  And you'd probably want an NDA on the true telling of events* (along with brainstorming, etc.) just so that details that aren't actually in the game don't end up coming out early.

*Misdirection is key, sometimes.  Shadowrun's metaplot has a lot of this.  A major major key event was a dragon getting elected president, and then being assassinated just after his inaugural speech.  Except he wasn't assassinated, he committed suicide in order to create a extremely powerful artifact to prevent the Horrors from breaking through.  Except that the only people who know that true telling are: the dragon himself (dead), his aid (dead), the guy who ended up with the artifact (who ain't telling), and a cyberzombie (dead).  Oh and anyone who read the novels dealing with that story.  But...a lot of people consider it non-cannon, which is fine, because the general public in-setting has no idea it even happened anyway.

Offline DrFranknfurter

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Re: AI War Lore
« Reply #8 on: April 16, 2014, 01:43:20 pm »
How about a short-story competition for the community? I'd love to stumble upon a little more lore during gameplay and I could imagine adding some random events or new triggers for journal entries.

My thoughts: If people wrote 1 page shorts, max 3 parts long with the idea of a specific trigger (like the spire stuff) it wouldn't be too difficult for some of the best to either be included or get a little work to more accurately fit the *real* lore and become canon. But it is a lot of work for a small community and I worry about stepping on toes. Still I loved Alpha Centauri's interludes and think it's a nice way of telling a story in a sandbox game (rather than an encylopedia which seems empty if it doesn't have a piece on every single item). Since Keith mentioned ships... here's a little generic short for the Neinzul ships.

e.g.
Part 1 on unlocking a Neinzul ship at an ARS,
Part 2 On capture of a Core Neinzul fabricator, (older, bigger, better younglings)
Part 3 On capture of a planet with AI-Neinzul modules

"What do you think they'll grow into, when they're fully mature? Will they always be so..." The commander waved his hands, wishing he had the words to describe the alien nature of these ships. Even dormant on the transport they exuded an aura of lethality. Sharpness and menace, like a spring-loaded trap.

"I don't know..." The head engineer had reassuring smears of oil and grease, normally good signs with an experimental project. But this project needed someone more skilled in biology and the gap between his ability and those required for the job seemed to widen with each passing day.

"We don't fully understand their life-cycle, but what we do know is enough for this. If they reproduce on their own we'll have another enemy on our hands. We know what can happen when the military has a mind of its own. I don't like it one bit but we're desperate and these could be the answer we've been searching for. As long as we keep the younglings and the enclaves apart, neuter both and halt their development..."

"Then they're safe?" The commander asked, but the nervous reply was cut short by the telemetry.

The horde of younglings burst from the transport in a roaring stream. They tore through the target drones in record time, an unexpected but very welcome overkill. The swarm, the rippling, undulating mass of living metal turned around and headed back to base. For a moment everyone held their breath, half expecting a hail of shells, regurgitated munitions and modified mandibles only to hear the gentle thump of a hundred ships simultaneously docking with the modified, neutered hive. The regeneration chamber stood apart from the human constructions like some thorny black heart, which in some senses it was.

"They are effective... But I ask again, are they safe?"

"They aren't fully independent yet and their metabolism and energy expenditure is through the roof"

"They're fast I'll grant you that"

"Yes... but more than that they're hungry, ravenous and perpetually starving. Without a hive, or an approximation of one they will burn up on their own. I understand it will make using them for deep-strikes problematic but at least they'll be unable to break away and form a nest of their own somewhere off in deep space."

"Life finds a way..."

---

"I've seen these before" The commander spoke to the head of the research division, looking out at the wicked looking craft that streamed from the captured fabricator. They were larger than he remembered, the overlapping plates of their carapace made them look tougher and more durable but their immense speed was unforgettable.

"These are something else. They are the pinacle of the Neinzul younglings rather short life-cycle. We've never been able to control them at this stage before but the AI has found a way. I'm sorry to report that we can't reverse engineer this for our own production facilities... I'm not even sure how it works but it does. They are bigger, stronger and much more lethal."

"So this is the end of this technology?" The commander asked, nervous as to the answer.

"It's hard to say. I think the AI has reached the limit of what can be accomplished by merely modifying the different castes of Neinzul, any further and they would become something else entirely. But that may be what we can expect... something new, some fusion of various technologies. I think such a fusion may explain the unusual reports from the front-line."

"Do you mean those hives we saw weren't some rogue Neinzul group or AI-allied force but that they're some experimental... hybrids?"

"I fear so, though it may be some time before we know their intentions, capabilities and life-cycle."

"Life-cycle... so are those hybrids fully mature?"

"I wouldn't like to speculate until we capture one for our research"

"How do you expect us to capture one? They are fast, aggressive and the organic technology is immune to all standard forms of reclamation: boarding, hacking, nanites... we can't use EMPs to disable them or tractors to hold them. They regenerate when wounded and they have integrated the AI's sophisticated shielding into their structure."

"I never said it would be easy..."

---

"You've had time to examine the facility, what are your findings?"

"The Neinzul-hybrids aren't quite as independent as we had assumed. Nor are they fully mature. Each hive must visit a facility once it reaches key stages of its life-cycle to upgrade and repair the AI components to utilize its increased size and metabolic output."

"What does that mean for us?"

"If we can surgically strike the facilities we could cripple the hybrid's fighting abilities. It seems these facilities do more than merely upgrade the hives they also act as relays for controlling and coordinating their actions. If we destroy them all -no small feat- this branch of the AI's military would be effectively dead."

"That's good news, so why doesn't it sound like it?"

"There's more... from what we've been able to gather, and this is purely speculative, I believe there are plans underway for these hybrids to be given more autonomy over within our galaxy and for them to be given significantly increased capabilities. The AIs traditionally don't take and hold enemy territory, their mobile military, special forces and strategic reserve spend a significant proportion of the time far outside our sphere of operations... perhaps outside the galaxy itself."

"But these hives are different?"

"They could soon have the capacity to build a significant foothold within our territory. Retake captured worlds and infest and interfere with unique structures for their own ends. The AIs attention may be focussed elsewhere but these hives are semi-autonomous and soley interested in us."

"Then I think we better strike at them before they strike at us."

Offline Coppermantis

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Re: AI War Lore
« Reply #9 on: April 16, 2014, 07:43:54 pm »
I'd love to write an AI War short story.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline dresdian

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Re: AI War Lore
« Reply #10 on: April 16, 2014, 08:25:00 pm »
I'd love to write an AI War short story.

I actually am planning on making some fanfiction! Mainly why I headed here for some guidance. There is so much to write about, but I wanted to get the details straight before jumping in. Logistical details form a huge void on my knowledge of AI War backstory, for example - are the human ships controlled fully remotely by the fleet commander?  Is there some sort of size scale/categorization we can assign the ships to (say, is a Laser Gatling more or less the same size as a Space Plane or Microfighter...or, say, how many missile frigates would make one Flagship? Is a Flagship much larger than a Spire Starship? etc etc)? Lots of questions, but I wanna take it one step at a time and just ask about the general story and get my knowledge of the various major factions down pat.

Can the journal entries from Fallen Spire and Ancient Shadows be read outside of the game? I'll be honest and say I never even finished anything other than the tutorial games, much less an actual campaign and the Fallen Spire campaign even more. It'd be nice to read it even if I don't have the time for a game. :D

Offline Coppermantis

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Re: AI War Lore
« Reply #11 on: April 17, 2014, 12:45:30 am »
All human ships are supposedly manufactured and piloted by "safe" AIs, though a few dramatic AARs have bent the lore a little bit and said that the starships were manned. It's a little odd since many of the sprites have visible cockpits, but whatever. A lot of them are stock sprites anyway.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Kahuna

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Re: AI War Lore
« Reply #12 on: April 17, 2014, 02:19:10 am »
If the player suicides a lot of ships at once the AI says "Why are you throwing your lives away".. or something like that (I've deleted the taunt sound files). It wouldn't make any sense to have humans pilot the ships. Humans are at the brink of extinction so it would be pretty stupid to risk lives. Also. A Figther is almost as big as a whole human settlement. So either it would take a buttload of humans to operate 1 Fighter or the settlements are very small. And it's possible for the player to have thousands of ships.. and if all of those ships get destroyed the player can rebuild them over and over again. The only limiting factor is Metal. So remove the "Why are you throwing your lives away" taunt or add "Population" resource?

Also how is the AI able to "taunt" the player? Does the AI have humans' phone number? It's the same in all games where the enemy "taunts" the player. A bit stupid IMO.
« Last Edit: April 17, 2014, 02:23:14 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
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Offline Draco18s

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Re: AI War Lore
« Reply #13 on: April 17, 2014, 07:57:41 am »
Also how is the AI able to "taunt" the player? Does the AI have humans' phone number? It's the same in all games where the enemy "taunts" the player. A bit stupid IMO.

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Offline Aklyon

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Re: AI War Lore
« Reply #14 on: April 17, 2014, 09:11:49 am »
Also how is the AI able to "taunt" the player? Does the AI have humans' phone number? It's the same in all games where the enemy "taunts" the player. A bit stupid IMO.

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