Page 8 AI Types: Might want to mention something about how the harder the AI difficulty level, the more tactics each AI is granted the ability to potentially use. Either that or have it later on Pg21's difficulty section. Otherwise people will probably assume it's simply a case of the AI given more knowledge of the player so it can play better or something.
Page 12 Unit Selection: Should be forced to be at the top of Pg13 so the tips and notes are with the main text. Also this will push the BUILDING UNITS stuff down to the next page so it's above the menu it's describing. There's plenty of space on Pg14 for things to flow into. It'll also mean you can get a bit more space around the minimap on Pg12 so the under text looks equally spaced to the text above it.
Pg13 Unit selection filters: "For example, holding N + 1 will result in the selection of only Mark I ships." Might be clearer more explicitly said "For example, holding N + 1
whilst clicking and dragging will result in the selection of only Mark I ships." or similar (minus italics of course).
Pg13: "Orders can be given to the currently selected units." Better as: "Orders can
only be given to the currently selected units." (Yes, I'm pedantic.
)
Pg13: "Note: You cannot place Move and Attack orders in the same queue" That sounds geek-speaky. "Note: You cannot
mix Move and Attack orders in the same queue.
Placing an attack order will cancel all movement orders queued up, and vise versa." Or something. This seems to be a common problem people in the forum have tripped over, so more words to be more explicit never hurts.
Pg13: Should be a note at end of UNIT ORDERS section pointing towards the the advanced movement orders on page 28.
Pg14: "The Turret Tab (Turret): Stationary ships for defending your planets. This tab includes units such as short range turrets and tractor beam turrets." <- Should mention something about "short range offensive turrets" or something. Otherwise it's not obvious from the description the difference between the defence (mostly defensive defensive) and turret (mostly offensive defensive) tabs.
Pg14 CONSTRUCTORS: Doesn't mention the pause building button on the constructor, just the global one. Lacks a picture with arrows to the single/repeating loop icon and pause button.
All for now, will get around to the other half of the manual when I get more time.