I'm not sure why people are under the impression that I want to completely change AI War to be like various other games that already exist, to be honest. AI War, at core, is what it is and I'm interested in expanding that... but what you're describing there is pretty much an entirely different game, right? I mean, if you take away the way that planets work, and the way that you move between them, etc, then that takes away most of this game. And if you take that away, then the AI has to be entirely recoded in various ways, etc, too. It's always good to make suggestions, and I don't take offense to it or anything, but I do find it a bit curious how some suggestions are essentially total conversions, which I'm not planning on doing any of.