Author Topic: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!  (Read 18484 times)

Offline Cinth

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #135 on: August 11, 2014, 09:09:12 pm »
Yeah... it's being odd.  Ok.  Someone light up the bat-signal.

Thanks for testing this with me until you said something I did not even notice the selection box only drew in full zoom or at all!
NP.  I actually reread the patch notes for .061 and it gave me that idea.  And I enjoy poking around with stuff. 
Being able to bounce stuff off other testers is fun too.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Fleet Unity

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #136 on: August 11, 2014, 09:16:50 pm »
Yeah... it's being odd.  Ok.  Someone light up the bat-signal.

Thanks for testing this with me until you said something I did not even notice the selection box only drew in full zoom or at all!
NP.  I actually reread the patch notes for .061 and it gave me that idea.  And I enjoy poking around with stuff. 
Being able to bounce stuff off other testers is fun too.

If I am playing at the time of an update I will load the game to see if there are any major problems that I can see. I liked being in the base game beta it was fun but next time I may stay out of the new post 8.0 beta and just stick with the official for a while.
« Last Edit: August 11, 2014, 09:22:13 pm by Fleet Unity »

Offline Cinth

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #137 on: August 11, 2014, 09:22:12 pm »
If I am playing at the time of an update I will load the game to see if there are any major problems that I can see. I like being in the base game beta it was fun but next time I may stay out of the new post 8.0 beta and just stick with the official for a while.

I like being part of the process and watching the evolution of the game.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Fleet Unity

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #138 on: August 11, 2014, 09:27:51 pm »
If I am playing at the time of an update I will load the game to see if there are any major problems that I can see. I like being in the base game beta it was fun but next time I may stay out of the new post 8.0 beta and just stick with the official for a while.

I like being part of the process and watching the evolution of the game.

So do I but I was playing with a person who was new to the game and things kept changing so fast that I had to keep reexplaining the changes so they wanted to get used to the official version of the game when all things would not change as fast, then move on to the beta for all the cool new changes, they do understand the basics of the game however.   

Offline Cinth

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #139 on: August 11, 2014, 09:32:53 pm »
Yeah, I can see how beta pace could be a pain, especially with newer players.

Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Fleet Unity

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #140 on: August 11, 2014, 09:36:43 pm »
Yeah, I can see how beta pace could be a pain, especially with newer players.

True and once you get used to all the cool changes like hacking, salvage, reprisal waves, be able to build MKIV and V ships from normal constructors, ect its hard to go back to a previous version that does do have any of that!

Offline Cinth

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #141 on: August 11, 2014, 09:38:11 pm »
Yeah, I can see how beta pace could be a pain, especially with newer players.

True and once you get used to all the cool changes like hacking, salvage, reprisal waves, be able to build MKIV and V ships from normal constructors, ect its hard to go back to a previous version that does do have any of that!
Ain't it the truth. 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline keith.lamothe

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #142 on: August 11, 2014, 10:50:24 pm »
Who doesn't like running through the lumber mill with gasoline and a torch?
My job, in one sentence.
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Offline Cinth

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #143 on: August 12, 2014, 02:09:41 am »
Who doesn't like running through the lumber mill with gasoline and a torch?
My job, in one sentence.
I'm a known pyro, btw.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #144 on: August 12, 2014, 08:42:33 am »
Who doesn't like running through the lumber mill with gasoline and a torch?
My job, in one sentence.

And my job is apparently designing lumber mills full of torches. ;)



Sorry about that bug, guys -- Keith's fix was indeed the correct one, and is now out.  It was something that I had looked at and thought "now why is that code that way, that doesn't make sense."  Bearing in mind this was code I originally wrote in 2008, most likely.  Since the far zoom stuff was affecting the textboxes, I tried changing it and it didn't seem to have any effect on the graphics.  And the logic made more sense, too.  Didn't affect the textboxes, though.

So it was one of those things where I was like "well, may as well leave it in a more sensible state than I found it, I guess." ;)  Turns out it actually IS the more sensible state, but the health bar drawing and the selection box drawing both rely on it being wrong, so they draw wrong when it is corrected.  So... yep, just put it back the way it used to be. ;)  It's not a bug or anything, it's just remembering the zoom level after it stops applying the zoom transform, rather than clearing the zoom level to 1.  Not really even that nonsensical, and it's hard to explain because the renderer and the viewport have separate zoom trackers (so that the renderer can render in screen or game coordinates, or in game coordinates but at full scale, such as for text or icons).

Anyway, all fixed. :)
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Offline keith.lamothe

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #145 on: August 12, 2014, 10:11:26 am »
The box-select rendering just wanted its spacebar-heating back :)
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Offline x4000

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #146 on: August 12, 2014, 10:14:44 am »
Hahahaha.
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Offline Volatar

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #147 on: August 12, 2014, 12:37:51 pm »
That technical explanation actually makes quite a bit of sense Chris. (I do program though...)

Thanks for fixing the bug so quickly. Currently playing with a friend and we were rather annoyed by it in our play session yesterday. One of my favorite features of AIW is dragging a box around a group of ships (mine, allies, or enemies) to find out how many are in an area. No other macro-RTS seems to have that feature and yet I love it so.

Oh, and if I may... a suggestion: since now we can put turrets on every single world I really, really feel a need for more remains rebuilders. Would be nice if that ship cap were raised a bit.

Offline keith.lamothe

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #148 on: August 12, 2014, 12:39:23 pm »
Oh, and if I may... a suggestion: since now we can put turrets on every single world I really, really feel a need for more remains rebuilders. Would be nice if that ship cap were raised a bit.
We'll get back to that sort of thing once the engine-shift bugs are dealt with, and after the official :)

Currently just putting 2 per planet seems to still rebuild things reasonably fast, though your usage may vary widely from mine.
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Offline Stevie G

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Re: AI War Beta 7.048-7.061 "Because It Was Going Too Smoothly" Released!
« Reply #149 on: August 12, 2014, 02:04:48 pm »


Oh, and if I may... a suggestion: since now we can put turrets on every single world I really, really feel a need for more remains rebuilders. Would be nice if that ship cap were raised a bit.

On a related note I would like to be able to place an entire cap of turrets with one click instead of 10 at a time.