Author Topic: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!  (Read 5498 times)

Offline Kahuna

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #30 on: July 30, 2014, 09:27:32 am »
It's not a bug. Redirect Rally Posts redirect all allied and your ships. Zombies are "your" ships (same color as you) and dysons are allied ships (yellow). And yes it does work consistently.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #31 on: July 30, 2014, 09:29:42 am »
I wouldn't go so far as to say "zombies following redirectors" is not a bug, but it's not a bug I plan to fix.  At least not until after there's a better/more-appropriate way to influence their behavior.
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Offline Kahuna

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #32 on: July 30, 2014, 09:57:30 am »
Thinking about Zombies made me think about the Botnet Golem.. which made me think about rebalancing the Botnet Golem and rejoining it with the other Golems. The Botnet Golem could do about as much damage as Cursed Golem.. or maybe no damage at all.. and it's shots would convert the enemy ships into Zombies _over time_. The time could be 5s, 10s, 30s, 1min or something. Or it could be Mark*X.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Aklyon

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #33 on: July 30, 2014, 10:08:19 am »
I don't see the point in slowing down the botnet golem's conversion shots. It tends to either face reclaimation-proof enemies or large amounts of reclaimable enemies, and the former makes it useless, while its still good against the latter. If it took time to convert things, then it would just get attritioned to death while things converted, since its on the lower end of golem health.

Offline Salamander

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #34 on: July 30, 2014, 12:44:41 pm »
I haven't used Mantis in awhile, not since Light of the Spire and I need to fight some more battles in my current game when I get home from work to 100% confirm, but I have a Hive Golem in my solo game that I've never seen use its Wasps. I took it out of the group it was with to see if the group move default was causing issues with it but I have yet to see it launch a single Wasp, just use its own basic weapons. Is this a known bug or should I look into this more when I get home and can try it out?

Offline keith.lamothe

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #35 on: July 30, 2014, 12:46:38 pm »
I haven't used Mantis in awhile, not since Light of the Spire and I need to fight some more battles in my current game when I get home from work to 100% confirm, but I have a Hive Golem in my solo game that I've never seen use its Wasps. I took it out of the group it was with to see if the group move default was causing issues with it but I have yet to see it launch a single Wasp, just use its own basic weapons. Is this a known bug or should I look into this more when I get home and can try it out?
It doesn't deploy them automatically, it just stores them internally kind of like a transport.  Press the "Unload" button to deploy them.  It would have been labeled "Unleash the BEEEES!" but that wouldn't fit.
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Offline Salamander

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #36 on: July 30, 2014, 12:49:24 pm »
 :D

I'll double check it tonight. I didn't see any special buttons for it BUT that may have been due to it being in a mixed slower group or I just missed it. I left it on defense with my one hub system since that place is under constant attack so I'll look at it on its own.

Thanks!

Offline Pumpkin

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #37 on: July 30, 2014, 01:08:33 pm »
I just want to add a note about allies/zombies redirection.

As far as I know, redirect rally posts currently redirect your own ships, allies (gatlings, human resistence fighters, etc; don't know about multiplayer allies) and zombies.

What about making a special "allies redirect rally post", which would redirect only allies (gatlings, HRF, ...) and zombies, and one for controlled units only?
Isn't the "are you ally/zombie" check too hard to code?
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline keith.lamothe

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #38 on: July 30, 2014, 02:27:19 pm »
Keith,

Thanks for the spire change.  However, I find that I can't trigger the next survey in my current game even after scrapping the second city down to 2 structures and rebuilding the hab module (save posted in http://www.arcengames.com/mantisbt/view.php?id=15565).  Is there any way for me to force the survey to trigger, or should I abandon the game and start over?
Whoops, sorry.  There were still some things blocking it, but that will be fixed soon, thanks for letting me know :)
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Offline TechSY730

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #39 on: July 30, 2014, 03:51:11 pm »
Oh, speaking of Spire changes.

What do people feel about buffing the AI Mothership by whatever the Spire Super-dreadnaught (minor faction version) got buffed by, so they are roughly tied in terms of "single ship scariness" again? (exo costs would of course go up accordingly) I always liked the idea that the AI is able to tie the spire in terms of sheer durability packed into a single ship, even if even the massive resources of the AI is still incapabile of pumping them out at nearly the same rate or cost efficiency.

EDIT: minor typo fixes
« Last Edit: July 30, 2014, 05:52:09 pm by TechSY730 »

Offline Lord Of Nothing

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #40 on: July 30, 2014, 04:18:33 pm »
Oh, speaking of Spire changes.

What do people feel about buffing the AI Mothership by whatever the Spire Super-dreadnaught (minor faction version) got buffed by, so they are roughly tied in terms of "single ship scariness" again? (exo costs would of course go up accordingly) I always liked the idea that the AI is able to tie the spire in terms of sheer durability packed into a single ship, even if even the massive resources of the AI is incapability of pumping them out at nearly the same rate or cost efficiency.

+1.

Offline Fleet Unity

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #41 on: July 30, 2014, 06:09:27 pm »
Oh, speaking of Spire changes.

What do people feel about buffing the AI Mothership by whatever the Spire Super-dreadnaught (minor faction version) got buffed by, so they are roughly tied in terms of "single ship scariness" again? (exo costs would of course go up accordingly) I always liked the idea that the AI is able to tie the spire in terms of sheer durability packed into a single ship, even if even the massive resources of the AI is still incapabile of pumping them out at nearly the same rate or cost efficiency.

EDIT: minor typo fixes

This would add extra challenge to the Fallen Spire Games but if you ever encountered a mothership another way you may not be able to defeat it with out the fallen spire fleet.
« Last Edit: July 30, 2014, 06:47:03 pm by Fleet Unity »

Offline TechSY730

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #42 on: July 31, 2014, 02:27:50 pm »
What? I thought the Unity upgrade (and thus native Linux support) wasn't coming until a post 8.000 stable version. (8.1 or something)

Offline Aklyon

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #43 on: July 31, 2014, 02:37:23 pm »
What? I thought the Unity upgrade (and thus native Linux support) wasn't coming until a post 8.000 stable version. (8.1 or something)
I'm nearly certain that was the case too. But they do what they do.

Offline keith.lamothe

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Re: AI War Beta 7.047 "Beltsander of Worlds MkIV" Released!
« Reply #44 on: July 31, 2014, 02:42:43 pm »
You're both correct in what you remember.  It was certainly my intent to wait.

But Chris found that the linux porting was going very well with the other games, so he took a shot at the holdup issues we had with upgrading AIW to our normal unity version.  Mainly that's textbox problems, but also some texture-loading-times problems, etc.

Thus far it seems to be going ok, though it does mean moving the official release of 8.0/DoW from targeting the week of August 4th to targeting the week of August 18th.
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