AI War: now with 20% less teeth-grinding!
Glad it's been improving.
What are the "few more issues" you had in mind?
Hmm, would you like them alphabetical, chronological, or order of importance...
I'm kidding.
The biggest one right now I can think of at the moment is something that I have not been personally hit by but has annoyed lots of people pretty deeply.
The AI can still get swallowing units when swallowers are turned off. Particularly exos, but it seems that is not the only case this can happen (Mk. V unlocks too?)
Actually, testing should be done for all of the other cases too (heavy defense, cloaking, etc), but it has been observed only for swallowers AFIAK.
See:
http://www.arcengames.com/mantisbt/view.php?id=15563 (powerslavers),
http://www.arcengames.com/mantisbt/view.php?id=15214 (starship dissasemblers and exos)
Some others (in rough order of importance):
- Several "manufactory like" things still don't have an intragalactic warpgate type hooked up to it (rebel colonies, spire ship yards)
- "Psuedo-starship" fleet ships (mostly the spire stuff, like spire stealth battlecruisers) and other invariant cap, low cap ships probably should get swallow immunity, for similar reasons starships do
- Astro-trains, except for the tachyon astro train, need to lose tachyon beams
- Flak turret could use buff (the health (even if it has the greatest cap health of the standard turrets) and DPS (even if it hits max targets each hit), still aren't really enough to justify its low range) It isn't so far off to need drastic changes (like 5x buff would be overkill), but it is enough to make people care about them less
- Attritioners' balance (both the capturable and the spirecraft one, though the spirecraft one needs it less) needs a look-over