Author Topic: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!  (Read 3611 times)

Offline Fleet Unity

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #15 on: July 15, 2014, 09:26:54 am »
I am not sure if someone else has brought this up before or if it is a glitch or not. Ok you know how if you have more that twenty fleet ships a new fleet 2 tab appears in the space dock. This really happends only if you have 4 or so homeworlds and mainly hacked and download ships from the AI, if you have more that 20 inlucding the ones you get at the start and gotting all five from the ARS, you cannot research the new ship type as the scince lab can only show the first twenty ships, it also seems to replace only one of the others I think it goes in ABC order. However you can still build it or the replaced ship, but after twenty a second tab does not appear in the science lab. This only includes the bonus ships and never replace the statdared ships you always get. Also the fab ones do not count as you only get the MKV. This rarly happens as its very rare you will be able to get more than 20 researable bonus fleet ships unless you took a lot of homeworlds at the start or hacked alot from the AI just thought I would say somthing about this I just remember this today, as I myself usally only play with 1 HW unless I want to test out a few ships quickly.

Offline Kahuna

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #16 on: July 15, 2014, 11:37:57 am »
a new fleet 2 tab appears in the space dock
Never seen that. Never even heard about this before.
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Offline Lord Of Nothing

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #17 on: July 15, 2014, 11:38:19 am »
Here's a nasty little fact: Dark spire can trigger the AI homeworld assault exo-galactic waves to start coming. (The regularly launched, escalate until you die ones.)

Ow.

Edit: Oh great, and it chooses this time to announce a full set of waves and the CPA.

...

I love this game. :)
« Last Edit: July 15, 2014, 11:44:15 am by Lord Of Nothing »

Offline Fleet Unity

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #18 on: July 15, 2014, 11:48:22 am »
a new fleet 2 tab appears in the space dock
Never seen that. Never even heard about this before.

It depends how you play the game, it was added awhile ago and if you only choose only 1 HW and only take one or two fabs or download the backup servers for a new ship types you will not see this tab at all it only appears if you have 21 fleet ships. This includes the fab MKV ships. This only happens if you take some or most of the fabs on a map. Also I like the big 120 maps I usally only play on a 120 planet map if I am playing alone.
« Last Edit: July 15, 2014, 11:52:15 am by Fleet Unity »

Offline TechSY730

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #19 on: July 15, 2014, 02:02:09 pm »
I think the bug is that the fleet docks get extra tabs as needed, but other things that vary over fleet ship selection (notable science stations) do not.

Can someone test Advanced factories? (Not the items they add to the fleet ship builder, the ones on the advanced factory itself)

Offline Fleet Unity

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #20 on: July 15, 2014, 02:21:47 pm »
I think the bug is that the fleet docks get extra tabs as needed, but other things that vary over fleet ship selection (notable science stations) do not.

Can someone test Advanced factories? (Not the items they add to the fleet ship builder, the ones on the advanced factory itself)

True but it will only get a Fleet 2 tab, I do not think a Fleet 3 tab is added as getting 40 Fleet Ships would only be possible if you had a lot of players and the map spawned a lot of fabs and you captured most or all of them. Also I think there is 60+ diffrent bonus ships not 100% sure I have not counted recently. For the advanced factories I am fairly sure a Fleet Two tab is added to it as well.

Offline TechSY730

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #21 on: July 16, 2014, 11:57:34 am »
About the distribution node no longer being hackable change.

What about Zenith ship reserves? Are they hackable? They probably shouldn't be either.

Offline keith.lamothe

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #22 on: July 16, 2014, 12:06:34 pm »
Since the reserves cost more AIP to use I would like for them to be sabotage hackable.  So I'll need to fix them to get that part of their on-death logic in that case.

With the distribution nodes, and the salvage mechanic, it just seems like spending HaP to get that amount of metal would never really be worth it.
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Offline TechSY730

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #23 on: July 16, 2014, 09:51:02 pm »
I thought I submitted this to the compilation of text problems, but I somehow forgot.

Anyways, translocation immunity needs to be listed in the tooltip along with the other immunities.

Offline Faulty Logic

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #24 on: July 17, 2014, 03:37:48 am »
Speaking of distribution nodes, they're practically useless. How about they instantly fill your metal storage to capacity, and cost 1 AIP per million metal, or a flat 3 or 5?
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Offline The Hunter

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #25 on: July 17, 2014, 04:23:25 am »
Speaking of distribution nodes, they're practically useless. How about they instantly fill your metal storage to capacity, and cost 1 AIP per million metal, or a flat 3 or 5?
Yeah, +1 on the change, could make them worth capturing. Also maybe add ability to hack them for constant boost to income(Until destroyed)?

Offline keith.lamothe

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #26 on: July 17, 2014, 10:32:12 am »
Anyways, translocation immunity needs to be listed in the tooltip along with the other immunities.
Done, thanks.


Speaking of distribution nodes, they're practically useless. How about they instantly fill your metal storage to capacity, and cost 1 AIP per million metal, or a flat 3 or 5?
Yea, that's a good idea to make sure they stay relevant.  Though further balancing may be necessary if it makes them too useful, but we'll see.  I'm trying to get 7.046 out today so this probably won't make it in this time, but I've made a note for next time.
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Offline keith.lamothe

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Re: AI War Beta 7.045 "Beltsander of Worlds MkII" Released!
« Reply #27 on: July 17, 2014, 12:23:53 pm »
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!