Finally able to access the save R.E. fallen spire not resolving, so if you need evidence: (Yes, the Mk3 nuke is an edge case situation, but isn't it rather the point that Imperial Spire are supposed to be able to punch through anything? (Well, with possible exception of 10/10))
Original post for reference:
The Transceiver fleets seem to me to be falling behind in power again- The game I'm playing at the moment, the final AI homeworld seems to have them pretty much stalled, between the endless flood of special forces, the attack retaliation exos, the FS exos, etc- This is only difficulty 9, FS 5, 3HW's, so I hate to think what it would be like on more extreme settings. I had to set off a mk3 nuke just to kill the counterattack guardpost waves from their general assault and get the sim speed above -20! (They killed all the counterattack guardposts of three rude gesture subcommanders within about 4 minutes of each other, at over 1000AIP, and most of them belonged to a mad bomber.)
Suggestions:
Imperial spire ships: 10x health and attack (Although x100, to be back to their original pre-deflation values, might still not be overkill), Artillery Immunity, Forcefield Immunity.
(Is implosion immunity a thing? Because they should have it.)
5 Minutes after tranciever activation, subspace pulse kills all counterattack guardposts without retaliation.