Author Topic: Warheads and carriers  (Read 3646 times)

Offline TechSY730

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Warheads and carriers
« on: June 07, 2014, 10:26:37 pm »
Warheads and carriers still do not seem to be interacting right.

For lighting warheads:
Which HP value is it looking at when it is trying to "consume" amount of damage to do? If it is the HP of the carrier itself, that doesn't really work, as the "true" HP of the carrier is really the sum of the HPs of the units inside? If it is the displayed HP of the carrier, then the lightning warhead, if it selects the carrier, will only do as much damage to it as the carrier has left (its displayed HP), which would only take out 1 bomber, not the number of bombers the warhead can "afford" to actually kill.

For armored warheads:
If it is the intention for carriers to shield from "true AOE" of armored warheads, then do the armored warheads deliver the "full" damage of their blast to the carrier, instead of just the current displayed HP of the carrier (and thus only 1 unit in it)
If it is the intention for carriers not to protect from "true AOE" of armored warheads, then are armored warheads "hitting" the carrier N times (where N is the number of units in the carrier)? Or alternatively, doing [complicated math expression showing how much damage would be done if each "unit" in the carrier wasn't in it] damage.

Offline TechSY730

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Re: Warheads and carriers
« Reply #1 on: June 07, 2014, 10:26:49 pm »
I will be doing some experiments to test this.

Offline TechSY730

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Re: Warheads and carriers
« Reply #2 on: June 07, 2014, 11:54:22 pm »
OK, lightning warheads seem to be doing the right amount of damage at least.


Need to test armored warheads.

Offline TechSY730

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Re: Warheads and carriers
« Reply #3 on: June 08, 2014, 12:21:50 am »
This is not intended to be a thread where I say "something is wrong". Just some odd math corner cases that I would like to double check before I declare "things are wrong".