The turret changes and ship stat deflation are being discussed in the "Crazy Idea Re: Turret Caps" post, basically dividing everything by 100 just to make things readable (HP, attack, armor) and for turrets. *edit* There is also some discussion about changing Ion cannons in the "There is a mark V ion cannon on nearly every planet." thread, but that sounds less concrete and more musings about future changes.
Re: Crazy Idea Re: Turret Caps (Page 3)
« Reply #42 on: May 22, 2014, 12:43:32 PM »
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Quote from: Tridus on May 22, 2014, 12:41:02 PM
Is the proposal to change how the turrets work something for 8.0?
You mean:
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Another potential option, that I think would be less fiddly though potentially less satisfying is:
- Make MkI, II, and III main combat (needler, laser, MLRS, Missile, Flak, Lightning, Sniper, Spider; leaving the HBC untouched for now) turrets per-planet cap. Halve their caps. Halve their K cost. Maintain same cap-energy cost (so double the individual unit cost).
- Have Sniper and Spider turrets be separate lines with mkI, II, and III.
- Add MkIV turrets for each of those lines that are gained through Knowledge, and have a galaxy-wide cap. The tooltip for these will need to be fairly clear about the difference from the lower marks.
- Have MkV turrets also be galaxy-wide-cap, probably with a higher cap than currently or some other buff to keep them a capture/hack choice that's roughly as attractive as fabricators.
- Remove the restriction against having MkV and other-mark of the same turret line on the same planet.
Keith:
I'll probably do that for next week's release, unless feedback here changes radically in a negative direction (not normally something I'd expect, but the warp relay idea was initially received really well, and then...
)
Me: It's probably worth discussing it here since I assume more people check the recent changelog post than they check the others. I like the idea, looking forward to stat changes too, not sure how it will feel in practice but I assume I'll be more likely to have distributed defenses rather than favoring single choke points as currently stands.