Author Topic: AI War Beta 7.021-7.022 "Champion Alter-Ego" Released!  (Read 14263 times)

Offline keith.lamothe

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AI War Beta 7.021-7.022 "Champion Alter-Ego" Released!
« on: April 29, 2014, 10:50:35 am »
(Crossposted from this blog post)

This one is fairly hefty, compared to other recent patches.  After the April 18th release of The Last Federation and a week of heavy post-release support for that game (which is still very much ongoing, but not quite 100% of our time now) I finally had time to get 7.021 ready.

The most important thing here is definitely the new alternate-champion-progress lobby option, in response to "Revising Champions" winning the #2 spot in the Big Items For 8.0 poll.  

Basically if you want to play with Champions but don't want to mess with nebulae (and their scenarios) just turn this on and your champions will gain their XP alongside your normal Knowledge gathering, and will gain new unlocks when you capture or hack Advanced Research Stations, Advanced Factories, etc.  

I'm sure this needs further balancing and polish and perhaps isn't even the right tree to bark up, but recent discussion indicated it was worth a try.  And even if this option is worked out perfectly there's probably other revisions needed for champions.  Anyway, more feedback is very welcome :)

Other high points from the release:
  • The AI (on Diff 7+) now has "overrun" logic to recognize when its normal-threat forces are way more than needed at a specific planet (even when there's still some human presence).  It then leaves a goodly chunk to mop up and sends the excess after another target.
  • Most of the Golems have been buffed to better fit their balance targets, so they should be more interesting to play with.  Unless it's the AI with the golems.  Then it's more interesting to play with.
  • The Spirecraft Siege Tower and Spirecraft Ion Blaster have been reimagined as much more combat-effective ships.
  • Fixed a couple of bugs that were causing Desyncs in multiplayer.  Always a relief to nail some of those.
  • The AI's Implosion Guardians (including the Dires) have been nerfed.  And there was much rejoicing.

There's also quite a few other bugfixes and balance changes.

Update: 7.022 hotfix for a memory leak (that could cause out-of-mem situations) and a rare null-pointer exception (which isn't at all new, just now reported where I saw it).

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
« Last Edit: April 30, 2014, 04:03:37 pm by keith.lamothe »
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Offline Kahuna

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #1 on: April 29, 2014, 10:58:25 am »
Wiiiii!
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Fleet Unity

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #2 on: April 29, 2014, 11:06:04 am »
Nice update I noticed that the MK II-V Ion Blasters were not renamed to the new name only mkI was. I will like trying the changes to the Golems! :)

Offline Kahuna

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #3 on: April 29, 2014, 11:07:27 am »
Oh.. Implosion Guardians were nerfed! Maybe Exos wont slaughter every single Golem in 2 seconds anymore..
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #4 on: April 29, 2014, 11:09:02 am »
Maybe Exos wont slaughter every single Golem in 2 seconds anymore..
Yea, the new balance target is 4 seconds.
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Offline keith.lamothe

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #5 on: April 29, 2014, 11:12:50 am »
Nice update I noticed that the MK II-V Ion Blasters were not renamed to the new name only mkI was.
Haha, whoops.  I've gotten rather used to the way we do unit definitions in more recent games, so it didn't occur to me that the higher marks didn't just use the same string and append a Mark string to it or something like that :)

Fixed for 7.022, thanks :)
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Offline Fleet Unity

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #6 on: April 29, 2014, 11:15:01 am »
No problem I just updated AI War and noticed it on the spire mining ship and the ones in my fleet. :)

Offline Fleet Unity

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #7 on: April 29, 2014, 11:21:20 am »
Also I noticed one other thing with the AI only Golems the ones the AI can get in, in the Ship spreadsheet files there is a Normal one and an advanced version I think I noticed the the Armored Golem for the AI called advanced has the same stats as the normal one including health, attack, ect but all the other advanced version usually have more health or attack...
« Last Edit: April 29, 2014, 11:24:28 am by Fleet Unity »

Offline keith.lamothe

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #8 on: April 29, 2014, 11:25:52 am »
Also I noticed one other thing with the AI only Golems the ones the AI can get in, in the Ship spreadsheet files there is a Normal one and an advanced version I think I noted the the Armored Golem for the AI called advanced has the same stats as the normal one including health, attack, ect but all the other advanced version usually have more health or attack...
The Golemite AI gets the non-advanced-AI ones, which have way lower health than the normal human ones.  Exos generally get the Advanced ones, which are better than the non-Advanced-AI ones but (iirc) not as good as the normal human ones.  But I think there are some where everybody just uses the same model.
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Offline Fleet Unity

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #9 on: April 29, 2014, 11:27:53 am »
Oh ok thanks I was just wondering about how that worked with the AI Golems VS the human ones.

Offline keith.lamothe

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #10 on: April 29, 2014, 11:29:14 am »
Oh ok thanks I was just wondering about how that worked with the AI Golems VS the human ones.
It's just BS-for-balance :)
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Offline Kahuna

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #11 on: April 29, 2014, 11:35:19 am »
Quote from: Patch Notes
Orbital Mass Driver DPS from 1 million => 800k
Umm... the OMD (still) does 48 million damage and has a reload time of 10 seconds which means it's DPS is 4,8 million. Where did you get this 1 million and 800k from?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #12 on: April 29, 2014, 11:46:46 am »
Quote from: Patch Notes
Orbital Mass Driver DPS from 1 million => 800k
Umm... the OMD (still) does 48 million damage and has a reload time of 10 seconds which means it's DPS is 4,8 million. Where did you get this 1 million and 800k from?
The code. But I see I was misreading it.  If it were balanced as a MkI offensively it would have been 1M => 800k, but it's balanced as a MarkIII so it was 3M => 2.4M.  The numbers you're seeing indicate a combat-style 2x the base (the code sets the numbers for Epic style, High caps, and the rest multiplies/divides from there).

So I'll just amend the release note to say "DPS nerfed by 20%", which is true :)
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Offline Kahuna

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #13 on: April 29, 2014, 12:05:30 pm »
Combat style: Normal
Unit cap scale: Normal
Attack: 48,000,000
Reload Speed: 10 Seconds

And the only Orbital Mass Driver in-game is Mark V Orbital Mass Driver aka just Orbital Mass Driver.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

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Re: AI War Beta 7.021 "Champion Alter-Ego" Released!
« Reply #14 on: April 29, 2014, 12:08:50 pm »
Combat style: Normal
Unit cap scale: Normal
Attack: 48,000,000
Reload Speed: 10 Seconds

And the only Orbital Mass Driver in-game is Mark V Orbital Mass Driver aka just Orbital Mass Driver.
Right, but its DPS is balanced as MkIII.  Not that it's relevant to the player, just explaining why the numbers I was using were multiplied by 3 instead of 5.  And then they're multiplied by 2 again in your case because Combat Style = Normal (the code numbers are for Epic).
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