Also if I remember correctly all of the new sub commander guard posts have many times more health than normal guard posts. They need to be nerfed so they're at the same level with the old guard posts. Imo the point of the sub commanders is to give the ai more TOOLS not just power. If it was all about ""fun!"" sub commander planets could as well be core planets and have reserves protecting them.
I have a feeling that subcommander planets in general sort of need nerfing.
Right now, many of them feel almost as nasty as what you would expect out of an AI core planet, which is probably taking it too far.
EDIT:
I agree that the subcommanders should just be about specialized rules about how things are to be placed and what the AI chooses, but the kinds of things it gets to choose from are still normally balanced stuff (except maybe for more instances of them, eg, a slightly higher than what would normally of been allowed guard post count)
EDIT2:
Also, with many of the new guard posts in Vengence of the Machine, it would be nice if they could be made balanced to the level of normal guard posts, and be seeded normally, though with a reduced chance compared to the specialized placement logic of the subcommanders (due to many of the new ones having an unusual nature)
EDIT3:
I guess I should clarify. IMO, what I proposed in this post seems like it would result in situations that are more fun (legitimate fun). Other than the making the AI smarter and more cunning, IMHO,
we have finally reached the point where the base game (what is present in every game, instead of minor factions or whatnot) has enough "fun!" (the semi-sarcastic kind referring to almost to full blown unfairness). In fact, as of the 5th expansion even, the
base game had reached its "saturation point" of "fun!". Subcommanders
in their current form, IMHO, push it one step beyond reasonable.
Granted, most of those ""fun!" points" have been "spent" on core worlds and ESPECIALLY AI homeworlds, but that is another discussion (though "fixing" this would open up a lot of potential in the rest of the game).
Anyways, long story short, there is enough "super power" tools in the AI arsenal that, IMO, does not need subcommanders getting more "extra strength" tools. Tools balanced to normal strength should be enough.
EDIT4:
I lost track of what EDIT3 was originally supposed to be for.
EDIT3 was supposed to be saying "This is all IMO".