So, has anyone noticed that the Imperial Spire ships (ie. spire frigate/destroyer/cruiser/battleship/dreadnaught) are decidedly not transport-immune?
One transport can hold an entire Spire Fleet.
Three Mk5 Jumpships can do the same, and can do it much better (if you have titanite).
Teleporting a DD, two BBs, 5 CAs, 10 DDs, and 32 FFs, using two Mk5 Jumpships, to literally any point on the map, regardless of tachyon, forever (assuming not AI HW, or splash damage killing them or counterspy or what have you)?
...yeah.
On a side note, we have hybrids on, I think 2/10 with advanced hybrid 2/10, and the super hybrid spawned and...didn't move. At all. Until we attacked it, of course.
Furthermore, the Trader appeared to blink out of existence for a few minutes, only to reappear somewhere else.
Furthermore, my partner The Hunter reportedly spotted a wormhole guardpost teleport from one side of a wormhole to the other side of the same wormhole (er, that is to say, on the same planet - it was allegedly to the right of the wormhole, and is now to the left of the same wormhole).
Furthermore, we've encountered a few desyncs. Can't remember what we were doing when they happened. Attaching them now.
On a side note, The Hunter is killing tens of thousands of AI units with precisely nine units: Mobile Space Docks, which are building nothing but younglings. Two hundred thousand or so, to date.
(Note - we are doing 7/7 Spire Hammer/[Random: Turtle] Neinzul Youngster (Is this the name?)/[Random: Vanilla])
Also attached, for anyone wanting to take a look: Our latest save. Note: All hybrids dead, as well as their spawners. Mk5 Jumpship + Spirefleet = Unhappy AI. Notable: The Hunter built, uh, every single ion cannon successfully. Including the Mk5. It's all finished.
We really should have cranked up the intensity of the hybrids.