For reference, one of the AIs is Heroic with a bouncer sub-type, and the other is a Shield Ninny with a support corps sub-type. Thinking about it, that second one doesn't sends waves at all normally. So is the AI doesn't send normal waves, it doesn't send reprisal waves either?
it looks like just as some AI types don't send normal waves, those types don't get Reprisal waves either. That's nice to know. The Reprisal warning goees away whenever the AI WOULD have sent a wave.
The No Wave Warnings means you don't get a wave announcement, but there's a hint since the Reprisal Level warning disappears.
The Cross-planet Waves option applies to Reprisals, making them appear at a random AI system, just like normal waves.
The Double Waves option lowers the threshold by 1/2, but doesn't impact the strength of the resulting Reprisal wave.
The 1/2 Waves option doubles the threshold, but doesn't impact the strength of the resulting Reprisal wave.
The No Waves option makes them go away - Sort of.
PS - Is there anything above Reprisal Level 5?
It will happily keep doubling the threshold and keep counting up. Very happily.
This may be been said too soon. I haven't yet managed to cause an overflow, but I did discover that after you pass Reprisal Level 15, instead of displaying level 16, the warning simply disappears.
After a while, though, if I keep killing stuff, it comes back again.
I think the reason for this is that AI types that don't send waves still call the wave check function, it just never produces a wave. On the other hand, the No Waves lobby option prevents any wave checking at all. So all that salvage just kept building up, up, up... Sarah Sylvia Cynthia Stout must have been running the salvage operation for those AIs.
Oddly enough, I don't think it was causing any problems. I played the game for an hour or two after wrapping the Reprisal level around a few times, and it just kept going.
But a 32768 times wave would have been interesting. If it didn't crash my computer, at least.