From a different thread -
Glad to hear the enclave change worked well. There wasn't too much wailing and of gnashing of teeth elsewhere.
I'm getting there, I'm getting there, be patient
Seriously, though, I'm discovering how heavily I'd been relying on the drone-spam to deal with certain types of problems. For example, I just encountered a particularly nasty Bunkerer Mk IV system. CS-MB with a Mk III Fortress, Mk III FFs, Tractor GP, Dissasembler GP, multiple Ion cannons, and a Spireling AI type, so Blade Spawners, Maws, and Grav Drains under those FFs. Less than 30 seconds to an entire fleetwipe if tried for an all-out attack. Still, being a Bunkerer type, this was all way off from the wormholes, so I didn't care, even if this system was straddling my own route to the other half of my empire. Until that traitor Trader sold this AI a Black Hole Generator, and suddenly I was completely cut off.
My standard solution would have been to use the Mk I + Mk II + Merc Mk IV Enclaves to spawn enough units to get past the large number of shots from the Fortress and Ions, do a little bit of damage, then die. Sure, it'd take an hour or two, but eventually the forcefield would be pushed back and I could get to the annoyances underneath. But since the new Enclaves were only producing about 60% of the unit count of the old ones, I couldn't overwhelm the shotcount of the defenders to even get close enough to do any damage. The FF was actually regenerating while I was trying to attack it.
While the very fact that so much of my playstyle was based around the old Enclaves is an excellent example of why they needed a nerf, I find myself wishing you'd just toned down the DPS and left the number of bodies spawned the same... Sometimes, especially with shortlived drones, bodycount is as important as actual firepower.
Any chance of getting the Neinzul Combat Carrier brought back as an Bonus Ship version of the Enclave?
By the way, did you know that if you added a new Mk V Enclave, you'd get almost the exact same DPS with the new Mk I-V set that you used to get with the old Mk I-IV?
PS - Is there anything above Reprisal Level 5? I lost an entire Spire Capital fleet plus a Mercenry fleet, and it only got up to 5... And the resulting wave was only 22,000 Fighters, less than the 16 times size I was expecting. On the other hand, the wave only announced "7" starships:
but ended up with this:
72 LeechStarshipII @ 192 each = 13824
68 Flagship @ 192 each = 13056
62 BomberStarship @ 96 each = 5952
73 ZenithStarshipI @ 192 each = 14016
70 AIRaidStarship @ 64 each = 4480
59 SpireStarshipI @ 192 each = 11328
66 DreadnoughtII @ 192 each = 12672
470 starships. At least it had a 7 in it, right? Close enough for AI work?