Just a quick question. When the AI sends a "new scrap wave" at you, and it is earlier than it would of sent the wave, is the base strength of the wave proportionally smaller to the time "cut off", like the wave time is stronger if the AI waits longer to send the wave (for example, when waiting longer to "save up" to tackle a single inpoint)?
As I was writing that part, I literally thought "TechSY730 is probably going to ask whether it adjusts to the actual interval..."
The answer is that it doesn't touch the interval-based multiplier so if it happened to be a long wait (for whatever reason) it would be bigger even if the salvage thing caused it to launch several minutes earlier. I'll probably change it to adjust to the actual interval, but with a minimum interval multiplier of 1 for the salvage-reprisals. Not less than 1 even if it's really soon after the previous wave because the idea is that your attack is prompting more attention than usual.
Also, I am gonna hold off on this version in favor of the next when the AI "new scrap waves" properly put the scrap strength into the wave as a whole, instead of just the starship "addon" part of it.
In practice it doesn't seem to be doing that in most cases, not sure. Anyway, fixed in the next one. Actually I've been refactoring the wave logic all the way through over the past few days, and now it's entirely Strength-based rather than unit-count-and-later-adjusted-by-cap-scale-etc so it spreads the salvage strength across all the fleet-ship-types instead of just the first one.