Another problem: Somewhere in the Hacking code there's another infinite/near infinite loop or hang.
I was cheating to see how bad the AI reactions to hacking could get, and it started hanging or crashing around HP -15,000 to -20,000. So I loaded up a game imported from 7.001 when I'd done a 250 AIP SuperTerminal run, leaving the HP at -85,000. At that HP, any further hacking attempts, even a single K-raider taking 1 tick of knowledge, caused the game to lock up using 100% processor. I let it run for an hour, and it never fixed itself. It never even got to the point where it wrote out a CounterHacking log file.