Author Topic: AI War Beta 6.044-60.45 "So That's What A Vines Map Looks Like" Released!  (Read 14223 times)

Offline keith.lamothe

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Update: 6.045 released to add a few other things we did today, notably some new cheats/commands and refining the background planet selection.  Normally would wait until the next release but we're getting kinda close to the official so starting the testing sooner than later isn't a bad thing.
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Offline chemical_art

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The new changes look great.

The low res items are so dark enough you don't notice them at all. The glare is gone, allowing you to see more. The text contrasts a lot more, allowing you to see clearly.

I actually think you should by default keep it in the rotation, and if possible, have it spawn the first time someone unlocks VotM or updates to 7.0




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Offline keith.lamothe

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I actually think you should by default keep it in the rotation, and if possible, have it spawn the first time someone unlocks VotM or updates to 7.0
Interesting :)

Well, we were planning to just leave it non-default, but what to people think?  Do you think the new title screen would be a better impression on a new player than the normal title screen?  If they're not a new player then they can just choose, but the new ones are where we have a chance of just losing them outright before they take the time to figure such things out.
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Offline chemical_art

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I actually think you should by default keep it in the rotation, and if possible, have it spawn the first time someone unlocks VotM or updates to 7.0
Interesting :)

Well, we were planning to just leave it non-default, but what to people think?  Do you think the new title screen would be a better impression on a new player than the normal title screen?  If they're not a new player then they can just choose, but the new ones are where we have a chance of just losing them outright before they take the time to figure such things out.

Well the benefit of that is because when they "access" VotM is that it is meant to look different.

Keep in mind this isn't meant for the first time you get base AI Wars. It's when you "unlock" VotM either via demo or unlocking from the expansion. Then you get to see the VotM logo combined with the new screen for the first two, and the two really, really compliment each other well.
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Offline keith.lamothe

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Well the benefit of that is because when they "access" VotM is that it is meant to look different.

Keep in mind this isn't meant for the first time you get base AI Wars. It's when you "unlock" VotM either via demo or unlocking from the expansion. Then you get to see the VotM logo combined with the new screen for the first two, and the two really, really compliment each other well.
The new title screen is actually a base-game thing, it doesn't check for VotM or whatever.  You're suggesting it do so?
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Offline chemical_art

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Well the benefit of that is because when they "access" VotM is that it is meant to look different.

Keep in mind this isn't meant for the first time you get base AI Wars. It's when you "unlock" VotM either via demo or unlocking from the expansion. Then you get to see the VotM logo combined with the new screen for the first two, and the two really, really compliment each other well.
The new title screen is actually a base-game thing, it doesn't check for VotM or whatever.  You're suggesting it do so?

I think a certain set title screen should unlock for every time a module is first unlocked (via demo or whatever), and one fires the first time AI War is loaded to begin with.

More on topic, especially if you have all the other expansions on so you see their logosThe new title screen really, really meshes with VotM well.
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Offline LaughingThesaurus

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Re: AI War Beta 6.044 "So That's What A Vines Map Looks Like" Released!
« Reply #21 on: June 10, 2013, 05:36:25 pm »
Hmm.. I have to say the new title screen look much better now. I didn't think reducing the brightness would make this big difference.
Curious how much better things look without permanent retina damage.
Well, the problem is that it wasn't so intense that it caused permanent retina damage. If you do actually cause permanent damage, then everything looks terrible, or everything looks a whole lot better. If everything looks terrible, then your picture looks good by comparison, and if everything looks a lot better, then your picture looks a lot better. Really, permanent retina damage is win-win.

Offline keith.lamothe

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Re: AI War Beta 6.044 "So That's What A Vines Map Looks Like" Released!
« Reply #22 on: June 10, 2013, 05:46:35 pm »
Really, permanent retina damage is win-win.
Logic FTW.
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Offline chemical_art

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AI enclave guardians have their counter being fighters.

Fighters move at speed 84. Range 3.2k

Enclaves move at speed 100. Kite 10k.

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Offline keith.lamothe

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AI enclave guardians have their counter being fighters.

Fighters move at speed 84. Range 3.2k

Enclaves move at speed 100. Kite 10k.
* keith.lamothe festoons the enclave guardian with lead ball&chain-type thingies.

Problem solved.
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Offline orzelek

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The untangler is full of awesome :D

I might try spokes now actually.. or a tree one :D
« Last Edit: June 10, 2013, 07:06:17 pm by orzelek »

Offline Faulty Logic

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Re: AI War Beta 6.044 "So That's What A Vines Map Looks Like" Released!
« Reply #26 on: June 10, 2013, 08:19:13 pm »
Really, permanent retina damage is win-win.
Logic FTW.
Though no one said my name, I felt a call...
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 6.044 "So That's What A Vines Map Looks Like" Released!
« Reply #27 on: June 10, 2013, 09:03:57 pm »
Though no one said my name, I felt a call...
Your phone must have been ringing off the hook while I was sorting out the first few untangler attempts.

All the galaxies slain by that misplaced !, we salute you
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Offline Mick

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I spent probably too much time simply untangling all the map types. I love this feature.

It's even great for giving a more "organic" look to map types like maze and honeycomb.

Offline keith.lamothe

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I spent probably too much time simply untangling all the map types. I love this feature.
My wife and I have run a bunch of new maps just to watch the untangler too, actually.

Quote
It's even great for giving a more "organic" look to map types like maze and honeycomb.
I really like what it does with maze.  It's funny how it makes the "solution" really obvious pretty quick.

And I like what it does with the more "broken" or "sparse" honeycombs.  The denser ones (and stuff like crosshatch and concentric and grid" tends to just "scrunch".
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