welcome to the game First rule of success: Don't put a core/homeworld on permanent alert unless you are completely ready to destroy both the AI homeworlds. Unfortunately this includes getting rid of the Core Shield Generators. I made this mistake myself once. I was only playing on difficulty 5/5 back then, but because I had put a coreworld on permanent alert for over an hour, things escalated to much for me to win. And I didn't even have a Core Cpa post there. What I usually do is take a planet adjacent to the planet that borders a coreworld. That way I can just keep it safe until I'm ready for the Core/homeworld assault and I won't get hammered with mk V ships.
My suggestion would be to go for option 1 and surrender, like I did, and start over. Kudos to you if you manage to win.
Out of curiosity, what AI types are you playing against?
I've been playing for the last 3 years, but thanks for the welcome
. I made the silly mistake of only scouting one hop beyond the P7 I capped for the regen golem, not realising the planet next door was actually a core world. Up against an 8 spire hammer with a random harder sub-commander, and a 8 Exotic with tag-teamer sub-commander, plus all the normal astro-trains, hybrids and the cookie monster.
The jump-ship armada worked out alright, managed to shuttle of few hundred ships over the homeworld and cap a MK1 on the far side (with 2 fabs on it, handily). I've also just rather usefully found the super-terminal over there. So I'll probably run my AIP down to ~200 floor and grab the warp jammer station like Tridus suggested. Think the last time I actually unlocked that was back when I was playing a 7/7 on a 10-planet map about 6 months back.
So at the point it's gone back to eminently winnable, especially with the bottie on defence. Just required a bit of tactical optimisation.