Author Topic: AI War Beta 6.035-6.038 "Dire Protector" Released!  (Read 11210 times)

Offline Toranth

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Re: AI War Beta 6.035-6.038 "Dire Protector" Released!
« Reply #90 on: May 31, 2013, 10:54:20 pm »
I think it might be a better idea if they err more along the lines of too hard to dodge rather than too easy. Could you, say, send in a sacrificial fighter to detonate the torpedo if you can't shoot it down or dodge? Maybe all you need is a little micro.
Why a fighter?  Wouldn't a group of Missile Frigates work?  Or are the torpedoes smart enough to avoid detonating on things they can't AOE?
I haven't used Torpedo Frigates or encountered them in AI hands yet, so I don't know and have no game experiment with.

Offline LaughingThesaurus

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Re: AI War Beta 6.035-6.038 "Dire Protector" Released!
« Reply #91 on: June 01, 2013, 12:46:05 am »
Fighters cost like literally nothing though.
I mean I see the point but still.

Offline KDR_11k

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Re: AI War Beta 6.035-6.038 "Dire Protector" Released!
« Reply #92 on: June 01, 2013, 07:23:05 am »
I think it might be a better idea if they err more along the lines of too hard to dodge rather than too easy. Could you, say, send in a sacrificial fighter to detonate the torpedo if you can't shoot it down or dodge? Maybe all you need is a little micro.

That's an interesting idea actually. Would it be possible to code them so that they HAD to detonate if ANY enemy unit touches/comes too close? Make the 'too close' range be half the radius of the explosion, and you could sacrifice weaker ships to keep the torpedos off your more valuable/stronger ones.

AOE immunity would turn some ships into walls then. Unless you treat these torpedoes like proper warheads and let them breach AOE immunity.