Digging around some more, making its rate of fire at 5 seconds works sort of. A 1.2 multiplier against ultra heavy and reducing dps slightly as well.
However, I still don't like on how normal cap games it is absolutely terrible in fleet combat, but in low or ultra low caps it is much better. Seems too imbalanced. I'm starting to think this is the source of my stress at seeing the number, and not the fact it isn't effective.
For fleetships, high reload is less of a problem for the ships themselves scale just as well. For starships, it doesn't. In this case, from each step downward in caps makes the ship twice as effective in MK X vs MK X fights. I don't like that.
Can weapon reload time be effected by caps similar to ion cannons? If so, making it so it take 2 / 4 / 8 / 16 seconds to fire based on high / normal / low / ultra low caps, with shots adjusting to match to maintain dps?