Author Topic: AI War Beta 6.028-6.031 "So I Rewired It" Released!  (Read 9115 times)

Offline keith.lamothe

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #15 on: May 15, 2013, 11:36:57 am »
Oh! And the game seems to be running smoother. I always play on 10x speed and the game seems to be running faster and just.. smoother.
Glad to hear it :)  I suspected that the AI not spamming you into the ground with so many commands might help because the main thread isn't spending so much time parsing and executing them.

Anyway, certainly glad to hear performance didn't get worse, as that's always a potential danger with big refactors and unintentional side effects.
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Offline LordSloth

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #16 on: May 15, 2013, 11:46:19 am »
Speaking of Transports, could we add a toggle to the control menu?
Ticket: Ignore Allied Transports

Offline keith.lamothe

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #17 on: May 15, 2013, 11:48:02 am »
Speaking of Transports, could we add a toggle to the control menu?
Ticket: Ignore Allied Transports
Any reason why AutoLoad shouldn't just ignore allied transports always?  I mean, you can still manually load them in another player's transport if that's what you really meant.
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Offline Bognor

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #18 on: May 15, 2013, 11:48:56 am »
Now that there's logic to identify these as non-threats, would it be practical to have them also not trigger certain offensive behaviours like the launching of Neinzul Enclave drones, Spire Blades, Tackle Drones, and the various drones from champion or modular fortress bay modules?  It's annoying to have a Neinzul Enclave Starship constantly dumping its load due to a non-threat.

Also, could that first shard thingy that spawns on the player homeworld in Fallen Spire be treated the same way?

I can Mantis this if desired.
No need to mantis in this case, I'd actually intended those behaviors to be impacted too but I guess it didn't work out that way; will put on list for next release; thanks for pointing it out.
Sorry, I should have been clearer: what I've experienced is a Neinzul Enclave Starship dropping its drones due to the first Fallen Spire shard thingy, which at present does count as an enemy ship.  I'm not sure whether SFGPs and CSGs cause the same behaviour; I'd just assumed they would as the patch notes didn't state otherwise.
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Offline LordSloth

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #19 on: May 15, 2013, 11:49:24 am »
Uhm.  No, not that I can think of. I had just assumed it was intentional.

Offline Kahuna

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #20 on: May 15, 2013, 12:17:51 pm »
I can no longer see my ships in the galaxy map if they're in transports.
I didn't actually change that, though perhaps some weird interaction happened.  Will take a look when I get a chance.
Update on this bug: Allies are shown as "units in transports".
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
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Offline keith.lamothe

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #21 on: May 15, 2013, 12:25:31 pm »
Update on this bug: Allies are shown as "units in transports".
I... uh... how? ... ok, something went coocoo for cocoa puffs in there.  Will take a look when I get a chance.
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Offline TechSY730

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #22 on: May 15, 2013, 12:47:35 pm »
Yea, a lot of the displays in the galaxy thing are really messed up. Like some of the filters involving ship count and/or strength will continue to show your own ships, and others won't, with little rhyme or reason.

Offline keith.lamothe

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #23 on: May 15, 2013, 12:50:09 pm »
Yea, a lot of the displays in the galaxy thing are really messed up. Like some of the filters involving ship count and/or strength will continue to show your own ships, and others won't, with little rhyme or reason.
Can you give me specific steps to reproduce something that showed right in a previous version (say, the official) but not now?
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Offline TechSY730

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #24 on: May 15, 2013, 01:40:32 pm »
Yea, a lot of the displays in the galaxy thing are really messed up. Like some of the filters involving ship count and/or strength will continue to show your own ships, and others won't, with little rhyme or reason.
Can you give me specific steps to reproduce something that showed right in a previous version (say, the official) but not now?

Not sure if I can show you a version that has worked, as some of the views I am thinking of have been broken ever since they were introduced, or at least since the Unity port.

I can't remember the terminology, but a lot of the ones are when you select something like "Ships (Strength)" on the left one (or up until now, "Ships (Firepower)"), and select "My Mobile Military Ships (Strength)" on the right one. Or even something like "Ships (Strength)" on the left, and no filter on the right. You may see a mismatch between how friendly ships are counted and the enemy ships are counted, or possibly only allied or your own are showed, and not the enemy, or visa-versa, when both are expected.

Again, I will need to reproduce this tonight to get more detail.


Also along the lines of map display and transport stuff, 8833: When allied ships are swallowed, the count as mine in the transported ships display in the mini-map

EDIT: And another, 3099: Galaxy map filter My and Allied Ships with Mobile Miltary (firepower) Sub-filter double counts own ships, though that may have been fixed at one point.

Offline keith.lamothe

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #25 on: May 15, 2013, 01:45:01 pm »
To clarify, I'm looking for things that I actually broke recently ;)  The other stuff from 2 years ago would be nice to fix but it's not a priority.
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Offline Faulty Logic

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #26 on: May 15, 2013, 04:54:27 pm »
Quote
I'm looking for things that I actually broke recently
Issue with hybrids: a bunch of them just sailed into my mini-chokepoint single file. They died very quickly, accomplishing nothing.
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Offline keith.lamothe

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #27 on: May 15, 2013, 05:05:39 pm »
Quote
I'm looking for things that I actually broke recently
Issue with hybrids: a bunch of them just sailed into my mini-chokepoint single file. They died very quickly, accomplishing nothing.
If you have a save from relatively close before they did that, that'd be awesome :)

May or may not be new, heh, but I can probably fix it.
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Offline Jonz0rz

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #28 on: May 15, 2013, 07:19:59 pm »
Yeah, I've also noticed hybrids being increasingly suicidal. They keep going 1 by 1 into kuplu, a planet of mine with miniforts, mk 1 fort, mk 3 mil command, and a mk. III ff. They go in, look like they're going to attack, then attempt to run away (incidently, Kuplu just got taken out by an exo right before I took the save).

I also had a super hybrid attempt to build a facility on one of my planets, by himself, with over 150 turrets on the planet, twice now. The first time it happened I didn't get anything, but this time I have a screenshot and save.

Astro trains are also randomly going on coffee break. They just stop and sit there for 2 minutes or so before moving on, seemingly at random.

*edit*
The super hybrid runs away almost immediately, but I don't think he should be showing up there to begin with.
« Last Edit: May 15, 2013, 07:25:48 pm by Jonz0rz »

Offline Faulty Logic

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Re: AI War Beta 6.028-6.029 "So I Rewired It" Released!
« Reply #29 on: May 15, 2013, 07:33:26 pm »
Quote
Astro trains are also randomly going on coffee break. They just stop and sit there for 2 minutes or so before moving on, seemingly at random.
That's exactly what's happening, and it's intentional. They are stopping at the astro train station there.
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