The guardian rebalance is making things... interesting in a game I had considered doing an AAR, but decided in the end not to, due to lack of competence and inability to recognize a changed equation and adapt until after about two hours.
A total of 7 Zombie Guardians and Lightning Guardians make nice work of my fleet, and laugh at me whenever I consider using Etherjet Tractors. Meanwhile, the other AI has a distinct liking for Raider, Spider, and Sniper Guardians. When three spider guardians are damaging the engines of sixty ships every four seconds, it... changes things for your fleetships. When three Sniper Guardians are shooting things, Cloaker Starships or Mobile Spacedocks or Scout Starships become kind of important.
I had thought about beating a game on 7/7, then switching to 8/8... but any difficulty that doubles the number of guardians and I might actually have to actually... have a plan.
Edit: In hindsight, I'm really glad I didn't replace the Starfleet Commander (Snipers & Spiders) with a Gravity Drill like I was thinking.