You just hid the AI getting four times the unlocks in two lines of a massive patch.
It can go back to every 200 AIP or whatever, I just happened to be in that part of the code and remembered some complaints about the "unlock lines" being so high they never really got to more than one or maybe two of them.
I would consider making the unlocks slow down as AIP goes up.
So, like, 50, 100, 200, 400, 800, 1600, 3200, 6400, 12800 or something. (I'm pretty sure I saw a picture of a game that went over 6400 AIP and still won)
Basically, there's one unlock that comes basically as soon as you start really fighting, one shortly after, one as you enter the mid-game, one in the late-game, and some more if you go high AIP.
How many bonus ship types does each AI start out with again? I'm assuming it's, like, one or two, but I think it might currently be three or four.
Out of curiosity, do any of those enclave changes affect either of the neinzul minor factions? If not, can we expect an AI opponent who does? uses human-equivalent enclave starships?
It doesn't impact any minor factions, but the AI's Carrier Guardian is now very enclave-like. Hence it being renamed the Enclave guardian.
If it acts like a hive golem, I would call it a hive guardian.
(Enclaves spawn drones in FRD, while the hive golem stores them)