Author Topic: AI War Beta 6.022-6.023 "Honored Bugs" Released!  (Read 9354 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #60 on: April 27, 2013, 10:40:36 pm »
Glad the changes sound good :)

Any chance of not having the immobile units show up as "attacking" on the HUD?
You mean on the top resource bar?

Quote
Starship nerfs look fine, though I suspect we will need another round.
Quite possible, didn't want to hammer them too hard at first.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #61 on: April 27, 2013, 10:47:50 pm »
Quote
You mean on the top resource bar?
Yeah, in the "Attack" and "Planets under Attack" sections.
If warheads can't solve it, use more warheads.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #62 on: April 27, 2013, 10:49:12 pm »
And I guess in the alerts you get when you turn them on in the per-planet control groups thing too.

Offline Vyndicu

  • Sr. Member
  • ****
  • Posts: 319
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #63 on: April 27, 2013, 10:53:21 pm »
Glad the changes sound good :)

I like the enclave changes. Double Thump up!

Now I have some questions. If I build a mk 2 neinzul enclave starship but didn't unlock any mk 2 turrets. Will it still produce mk 1 drones? Ditto for higher marks enclave starships. If I unlock only MRLS mk 2 then will produce of mk 1 MRLS drone cease and switch over to mk 2 MRLS drones? Or will both marks still be spawned?

With those changes enclave starship would normally produce one of each type. Then I tell it to change to one type it would produce 4 of one type in the same time period. For example if I want to take down a fort then anything without bonus against super-heavy hull will not be very useful. If this is hard to implement then I guess I can live without specializing drone production.

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #64 on: April 27, 2013, 11:00:03 pm »
*reads list*

excited.

Reads very last line.

*tilts head*

*chuckles*
Life is short. Have fun.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #65 on: April 27, 2013, 11:40:22 pm »
I like the enclave changes. Double Thump up!

Now I have some questions. If I build a mk 2 neinzul enclave starship but didn't unlock any mk 2 turrets. Will it still produce mk 1 drones? Ditto for higher marks enclave starships. If I unlock only MRLS mk 2 then will produce of mk 1 MRLS drone cease and switch over to mk 2 MRLS drones? Or will both marks still be spawned?

With those changes enclave starship would normally produce one of each type. Then I tell it to change to one type it would produce 4 of one type in the same time period. For example if I want to take down a fort then anything without bonus against super-heavy hull will not be very useful. If this is hard to implement then I guess I can live without specializing drone production.
If you have a mk2 enclave and no turret research, it produces 1 each of the 4 mkI drone types per go.  But it produces each group in 9 seconds instead of the mk1's 10 seconds.

If you have a mk2 enclave and mk2 turret research for each of the 4 related turret types, the enclave produces 1 each of the 4 mkI drone types and 1 each of the 4 mkII drone types per 9-second cycle.

And if you have 2 mk1 enclaves and 2 mk2 enclaves (2 being their ship cap), that's a total of 8 drones every 10 seconds + 16 drones every 9 seconds.

Up to 16 drones per 7-second cycle for a mkIV, but bear in mind that's (1000+3000) + ((1250+2000)*4) = 17,000 K (not to mention the ASC to build the mkIVs).  Though you'd be well set for turrets then too.

In my tests the drones still felt pretty weak, but the enclave's overall contribution to the effectiveness of the fleet was substantial.  Whether it's enough, we'll see, but now they're much easier to use efficiently.  Basically a lot like a Spire Blade Spawner (not like a Hive Golem; sorry to those who were hoping for that but the "automatically launch" logic made a lot more sense for the first try, so you're not having to remember to unload them mid-fight etc).
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ZaneWolfe

  • Sr. Member
  • ****
  • Posts: 272
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #66 on: April 28, 2013, 01:23:32 am »
Any chance of getting that MK II MSD that does NOT need the Advanced Factory to build MKIV units? Maybe for 14k knowledge and appropriate markers in the text that points out that it is not overly useful in most situations?

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #67 on: April 28, 2013, 01:58:52 am »
The enclave/mobile dock changes reminds me of the two Disposable Heroes seeds last year - it was thematic to produce pure neinzul from the enclaves.

Although you don't necessarily need all the Neinzul unlocks any more, a couple of them + enclaves would seem to be an appropriate repeat saga.

*reads last line*
Any chance of bringing back the uber paralysing tractor turrets bug? :D

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #68 on: April 28, 2013, 05:23:13 pm »
Transport II changes look good.
If warheads can't solve it, use more warheads.

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #69 on: April 28, 2013, 05:43:49 pm »
.24 is growing like some awful science experiment.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #70 on: April 28, 2013, 05:50:05 pm »
Quote
.24 is growing like some awful awesome science experiment.
FTFY.
If warheads can't solve it, use more warheads.

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #71 on: April 28, 2013, 06:53:40 pm »
Quote
.24 is growing like some awful awesome science experiment.
FTFY.

Awful was reference to the linked content.  I remember the first time I watched that movie and remember the nightmares.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #72 on: April 28, 2013, 08:00:26 pm »
They could have nipped it in the bud if they'd bothered to have a security guard with "Gelatinous Cube" as a Favored Enemy.


Just one much group of changes going in for the next version, at this point :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #73 on: April 28, 2013, 08:10:31 pm »
Speaking of the GC.. that was my favorite enemy to "hit" players with when I was DMing.  Nothing more insidious than watching 3 players fail saving throws against the "wet wall" and being dissolved alive.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War Beta 6.022-6.023 "Honored Bugs" Released!
« Reply #74 on: April 28, 2013, 08:23:56 pm »
Also speaking of the GC, does the next major version of Unity3D come with a newer version of Mono that has a sane GC implementation?