Author Topic: AI War Beta 6.019-6.021 "Nebulous Diligence" Released!  (Read 12501 times)

Offline keith.lamothe

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AI War Beta 6.019-6.021 "Nebulous Diligence" Released!
« on: April 15, 2013, 12:14:39 pm »
(Crossposted from this blog post)

This one is pretty broad.

Most importantly, the AI will now a one-time launch retaliatory attack when you destroy each core guard post (unless Lazy AI is on).  Given that your mobile forces are probably entirely engaged on the AI HW at the time, and that the attack can come from one or more warp gates pretty much anywhere in the galaxy, this could be... uncomfortable ;)  You could of course pull your mobile ships back before actually landing the kill shot on a core guard post, but that takes time during which the normal AI response has time to work (and each core guard post you kill increases the AIP floor by 10, so even if you started the assault at low AIP you may find you don't have the luxury of flying back and forth for each core post kill.  Or even of waiting for each post's retaliation to be dealt with before killing the next one.

On the other hand, for those wanting a less vigilant AI the Lazy-AI toggle now also disables the "deepstrike" logic which causes threat to spawn constantly while you have military ships several hops deep into purely AI territory.  Combined with the other factors this definitely moves the Lazy-AI toggle into the realm of "if you play with this, balance is up to you" in that you'd need to turn up the difficulty in other ways or it's just going to be a lot easier than a "normal" game, but it's there for those of you who like getting your challenge some other way or simply like trying to win with only one your HW or whatever.

Another important change is that now the AI's normal reinforcements stop getting stronger past a certain (difficulty-based) AIP threshold.  We may need to add some compensation for this later (intensifying its offensives past the threshold, probably) but for now the idea is that if you cross into the AIP "death zone" it should just kill you via some offensive mechanic rather than stonewalling you with a huge wall of entirely defensive ships that regenerates faster than you can kill it.  Stalemates like that have a long and storied history in AIW, and that's not the end of the world, but many people have complained about that over the years and if we can move towards something that's more likely to avoid those (in favor of moving the game towards a conclusion one way or another) then that's probably a good thing.

This release also contains several bugfixes and other balance changes, all mentioned in the notes linked above.  Most notable of those is a fix for the longstanding bug with the "AI units should wait at least 30 seconds before retreating" rule not working.  Now your chipper shredders will have a little more time to work!

Update: 6.020 hotfix for a bug in recent versions where scouts could not be directly sent through unexplored wormholes when the everything-starts-unexplored toggle was on.

Update: 6.021 hotfix to fix a bug in the AI-retreat-behavior "fix" that was causing errors on the AI thread.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 4.000 or later, you can download that here.
« Last Edit: April 16, 2013, 09:26:48 pm by keith.lamothe »
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Offline TechSY730

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Re: AI War Beta 6.019 "Nebulous Diligence" Released!
« Reply #1 on: April 15, 2013, 12:16:05 pm »
Hooray! Some fixes to some long standing annoyances.

Also, managed to catch this thread before it even got stickied. :D

Offline Radiant Phoenix

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Re: AI War Beta 6.019 "Nebulous Diligence" Released!
« Reply #2 on: April 15, 2013, 12:38:59 pm »
Yay! I got mentioned in patch notes!

I suspect I'll still use the Zenith champion over the Spire champion for just about everything, though, because I don't trust beam lances to do full DPS against anything that's not nailed to the ground, and missiles seem like the killer app for dealing with starbases. (Maybe buff the photon lance module too? 1(3)s reload time would make it somewhat better than the plasma siege cannon at killing bases, and would actually outmatch the humble missile launcher)

Offline MaxAstro

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Re: AI War Beta 6.019 "Nebulous Diligence" Released!
« Reply #3 on: April 15, 2013, 03:43:55 pm »
Eep.  Hit a game-stopping (almost) bug.  Mantis issue here

Offline keith.lamothe

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Re: AI War Beta 6.019 "Nebulous Diligence" Released!
« Reply #4 on: April 15, 2013, 03:46:39 pm »
Eep.  Hit a game-stopping (almost) bug.  Mantis issue here
My guess is that it's caused by the same thing that was preventing folks from sending champions through to unexplored nebulae a bit earlier.  Will take a look, thanks :)
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Offline keith.lamothe

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #5 on: April 15, 2013, 04:39:00 pm »
Update: 6.020 hotfix for a bug in recent versions where scouts could not be directly sent through unexplored wormholes when the everything-starts-unexplored toggle was on.
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Offline LaughingThesaurus

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #6 on: April 15, 2013, 05:41:00 pm »
I see Lazy-AI and I think "Lazy-Eye". Do I have a problem?

Offline Cinth

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #7 on: April 15, 2013, 05:43:46 pm »
I see Lazy-AI and I think "Lazy-Eye". Do I have a problem?

I've been calling it "Lazy Eye" since it went in :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Faulty Logic

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #8 on: April 15, 2013, 06:26:19 pm »
Quote
If Lazy-AI is off, killing one of these now causes an immediate one-time AI counter-attack from one or more warp gates in the galaxy.
Ow. What scale is this attack on? A full wave? Half a wave? Less?

I don't actually like this one. No-choke already has enough pain directed its way.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #9 on: April 15, 2013, 06:39:16 pm »
Quote
If Lazy-AI is off, killing one of these now causes an immediate one-time AI counter-attack from one or more warp gates in the galaxy.
Ow. What scale is this attack on? A full wave? Half a wave? Less?
It's a mini exo, similar to one pulse from the second shard chase (which gets one pulse per 60 seconds, here it's just the one).  So it doesn't scale with AIP like a wave, but does scale with difficulty.

Quote
I don't actually like this one. No-choke already has enough pain directed its way.
If you have satellite planets (particularly those with irreplaceables) then the exos have a chance of going after different targets.  If you only have a single point of entry they're all going through there (and quite possibly all at roughly the same time, depends on the lead ships chosen) regardless of what their actual target is on the other side.  Normally that's an annoyance for those who like the irreplaceables, but in this case it gives you a better chance to fight the enemy in more manageable pieces and/or delay their hitting your homeworld for you to have time to kill the AI first.

Besides, you're just going to warhead these, right?
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Offline Faulty Logic

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #10 on: April 15, 2013, 06:43:54 pm »
Quote
Besides, you're just going to warhead these, right?
Almost certainly. But exos are a lot more warhead-resistant than waves or cpas.

Quote
the second shard chase
The one that establishes the first city or the refugee ship one (people sometimes include the ship in the term "shard")?
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #11 on: April 15, 2013, 06:44:54 pm »
The one that establishes the first city or the refugee ship one (people sometimes include the ship in the term "shard")?
The refugee ship one.
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Offline Faulty Logic

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #12 on: April 15, 2013, 06:49:26 pm »
Thanks.

I like most of this patch, incidentally, particularly the nemesis change.
If warheads can't solve it, use more warheads.

Offline keith.lamothe

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #13 on: April 15, 2013, 06:57:20 pm »
I like most of this patch, incidentally, particularly the nemesis change.
Hopefully they'll give you a chance to actually do a nebula before initiating Operation Dogpile, now.
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Offline Vyndicu

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Re: AI War Beta 6.019-6.020 "Nebulous Diligence" Released!
« Reply #14 on: April 15, 2013, 07:50:34 pm »
I found YET another issue with counterattack post making one too many hops. Savegame attached.

http://www.arcengames.com/mantisbt/view.php?id=11057