Author Topic: AI War Beta 6.013 "Core Foamhammer" Released!  (Read 9853 times)

Offline Vyndicu

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #15 on: March 19, 2013, 10:50:58 pm »
Well fate is funny at times.

I have a way to test this in-game however the dual 7/7 AI type is kind of evil. Spire Hammer and One-Way Doormaster and there is at least 3 black hole generator blocking my way. The only thing I can use to bypass the blackhole just happens to be botnet golem and it can't target guard posts.

I am not certain I can get past the 41 neinzul hybrids roaming without a hefty economical cost.

RNG being well still mean as intend.

Offline Marmu23

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #16 on: March 20, 2013, 01:33:55 am »
  Exos are only partly slowed by gravity. They have the "speed down to:" thing on their stat sheet but for half of them it does nothing. Example in attached save game, press 8 and wait 30seconds to see half the exo waves ignore gravity and thrash my back line.

edit: The new automated resource transformation factories are awesome. Also the zenith power description falsely (i think?) says that it increases wave sizes. And the bomber starship description still says it cant shoot fleet ships.

edit2: I'm probably not going to be around for next poll so I'd like to pre-nominate the golem auto attrition, I'd rather they be half as powerful and have no auto attrition as it's such an annoyance. Would also be super great if the various capturables would also add their thing to the regular fleet/star ship constructors while owned to get rid of the annoyance of having engineers everywhere.
« Last Edit: March 20, 2013, 05:07:16 am by Marmu23 »

Offline irakli111

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"Galaxy map Button" Bug
« Reply #17 on: March 20, 2013, 03:32:52 am »
Hi! I have wrote here about "Galaxy map Button" Bug, but it is still in the  game((

I have a friend. His left hand does not work properly, so for him it is hard to use Tab key. He is very fond of AI War.
So, PLEASE make this button work correctly! PLEASE!

Thank you !!

Offline keith.lamothe

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Re: "Galaxy map Button" Bug
« Reply #18 on: March 20, 2013, 09:05:35 am »
Hi! I have wrote here about "Galaxy map Button" Bug, but it is still in the  game((

I have a friend. His left hand does not work properly, so for him it is hard to use Tab key. He is very fond of AI War.
So, PLEASE make this button work correctly! PLEASE!

Thank you !!
It's not an easy part of the GUI to fix, I'm afraid.  I'm sorry to hear about your friend's difficulty with the tab key, though, has he tried rebinding the "Switch Between Planet And Galaxy View" key (you can get at the input rebinding thing through Settings) to something he has an easier time using? :)
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Offline Vyndicu

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #19 on: March 20, 2013, 05:37:15 pm »
I went through two counterattack warp guard (Both mk 3) post and they seem to act more like a CPA attack than a real warp attack.

I have a fortified chokehold at a 3 wormhoel system. I blew up two counterattack guard posts and it shows like "XXXX Shiptype, X starships incoming to ??? in 10 mins" each time despite having a intact command station just a single or two wormhole hop from this chokehold or another colonized solar system (Minimum security leading to a dead end that has 3 functional AI warp gates).

Offline keith.lamothe

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #20 on: March 20, 2013, 05:49:14 pm »
I went through two counterattack warp guard (Both mk 3) post and they seem to act more like a CPA attack than a real warp attack.

I have a fortified chokehold at a 3 wormhoel system. I blew up two counterattack guard posts and it shows like "XXXX Shiptype, X starships incoming to ??? in 10 mins" each time despite having a intact command station just a single or two wormhole hop from this chokehold or another colonized solar system (Minimum security leading to a dead end that has 3 functional AI warp gates).
Hmm, not what I saw in my tests.  Do you have a save from before popping a counterattack post where this happens when you do?
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Offline Vyndicu

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #21 on: March 20, 2013, 05:54:01 pm »
Sadly no. It is a long game. I could try to reproduce the situation with a new game without overwriting my existing one.

It is very very hard to clear out 41 neinzul sitting on an AI control chokehold using nothing but a botnet golem and a champion. Although to be fair I have 3 spire city hubs so they can't move either heheh.

Offline Vyndicu

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #22 on: March 20, 2013, 06:21:57 pm »
OK I manage to reproduce the same ?? with a mk 3 counterattack guard post only two hop away from a HW. No warp jammer. All warp gates are intact.

Just press 1 after loading save game and you will see a spire starship and a zenith starship just within attacking range of a counterattack guard post. Just go ahead and attack it. I tried to stay close to the original map seed as much I could(Only changes were spire corvette instead of spire maw and zero to 300 % resource hardcap). I don't know if that is where the problem stem from or just plain wonky mechanics.

Offline keith.lamothe

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #23 on: March 20, 2013, 07:59:57 pm »
OK I manage to reproduce the same ?? with a mk 3 counterattack guard post only two hop away from a HW. No warp jammer. All warp gates are intact.

Just press 1 after loading save game and you will see a spire starship and a zenith starship just within attacking range of a counterattack guard post. Just go ahead and attack it. I tried to stay close to the original map seed as much I could(Only changes were spire corvette instead of spire maw and zero to 300 % resource hardcap). I don't know if that is where the problem stem from or just plain wonky mechanics.
Got it for the next version, thanks :)

May go ahead and get that out soon, we'll see.  I'm guessing it's not a critical problem for now, though?
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Offline Vyndicu

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #24 on: March 20, 2013, 08:12:32 pm »
Not very critical as long you do care if counterattack guard post doesn't warp behind your chokehold. *End sarcasm*

Offline Marmu23

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #25 on: March 21, 2013, 01:01:38 am »
 The new spirecraft scouts are really terrible. I would prefer if they always had attrition while outside of supply, with mk1 dying in 60 seconds, mk2 in 90, and so on. Right now mk1 scouts + mk1 scout starships + transports makes spirecraft scouts mk1 and mk2 completely useless and considering how many of the higher level asteroids are on a map I will probably never ever make a spirecraft scout mk3+.

Offline contingencyplan

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #26 on: March 21, 2013, 02:38:49 am »
Minor bug: when viewing the objectives screen, the tooltips pop up outside of the window:




As a side note, when my resources tank, what's an easy way to figure out where the pull is coming from?

Offline Zeyi

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #27 on: March 21, 2013, 06:15:48 am »
I'm actually quite gutted we've lost M+C conversion manufacturers, I didn't use them often but they had their uses - If i had a major surplus of a certain resource say metal, and I'd just lost my three raid starships, I might enable all of them for a quick boost of crystal to really get the production going (maybe this was a placebo affect though?) It just seemed if you stacked engineers on a constructor and enabled the converters all at once that resource would see a significant boost and then drop rapidly again as they were quickly used up.

I guess this was a somewhat rare occurrence but in times of need it seemed to save my skin if i needed a lot of a particular res quickly. Would be very interested to know if it was all in my head though haha  ::) (I like being in control of my economy)

EDIT: Reading the more detailed patch notes though, all should hopefully be OK if the hamsters work as they are supposed to :)
« Last Edit: March 21, 2013, 06:21:59 am by Zeyi »

Offline Diazo

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #28 on: March 21, 2013, 09:38:30 am »
As a side note, when my resources tank, what's an easy way to figure out where the pull is coming from?

In the window showing in your screenshot, the Resource Flow button at the top will show you what is going on resource wise.

D.

Offline LordSloth

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Re: AI War Beta 6.013 "Core Foamhammer" Released!
« Reply #29 on: March 21, 2013, 12:09:45 pm »
Depending on what is draining your resources, you may need to check the resource flow when the game is unpaused.